[I was unable to access my old account for the past few months, and after all that time trying, I just made a new account so I could continue updating] OLD VERSION - https://forums.planetaryannihilation.com/threads/wip-server-dreadnought-balance-mod.73524/ BIG THANKS to -Ferretmaster for helping me on the more technical updates, -Bot for Blender shenanigans -Cola_Colin for making the Rescaler mod to change the size of some units. -Second Wave Author Anon for allowing me to use the Legion Lynx in my mod -Faction modifications (IE Legion, Bug, Assimilation, other future WIP factions) and their accompanying accreditation [See in folder for specific author notes, additions will be added when applicable]) GITHUB (Pending) ZIPLINK (Pending) Mission Statement: The goal of this mod is to make each unit and building have viability in competitive 1v1. Further than that, it is insured each unit will have layers of depth and complexity to them and move away from hard-counters into a more soft-counter focus where strategy and control wins you the game! There are some more extreme changes for testing and theory crafting, which may not be apart of the final ideal state of this balance mod. These are the balance changes to units for testing and theory crafting, specific details on forums or in notepad info but the basics are... -Major changes to Anti-Air: Revamped stinger to long range, high damage, yet low fire-rate AA. All AA no longer targets Icarus automatically, but have been given a slight increase in AOE for compensation. -Scouts have radar stealth -Cost decreases to T2 factories, fabbers, and defenses -Significant changes to Vehicle/Bot T1 units: Stryker/dox buffs to be more balanced against eachother on many different maps. Ant buffs. Grenadier and Drifter nerfs but still maintain their anti-T2 component. -Naval adjustments: Orcas fire low damage, high aoe torpedos. Narwhals are weaker but cheaper, and also have long range, low damage torpedos. -Reimagined Orbital economy: Jigs have their energy production/storage removed. Solar arrays are now an expensive, high energy output/storage unit. -Lob firing temporary units as a defensive structure instead of a dox factory. (Currently Typhoon squalls, but will move to something more unique) -Orbital Units are faster, have higher range -Missiles from Catapults/Bluehawks/Stingrays are faster (Hornets slower) KNOWN ISSUES Grenadier torpedos sometimes firing in a random direction when coming in range of a naval unit MLA fabricators and factories will build Legion stuff if the mod is enabled CONSIDERING (some ideas that may or not be implemented) -Lob revamp -Horsefly buffs and nerfs -Icarus revamp to have seperate air and ground weapons, -Omega extra anti-ground component - Jig explosion only affects buildings, Ares ground pound only affects buildings -Spark projectile always explodes -Hummingbird nerfs, Pheonix cleave changes (Under the hood dev stuff) -Added combat tags to Icarus, Angel, Firefly, Skitter and removed combat tag from combat fabbers due to associated client mods not working with this server mod.