It's really all on how they're used. Any of them are easily overpowered Though I find myself getting maddest at assault That grapple charge....
I know. I think the classes are perfectly balanced myself, but all the posts in the Feedback and Issues forum made me want to make this. I hope it will get a lot of votes, so we can see if there is in fact one class that's disliked more than the others.
Gunner hands down. Normal minigun needs a buff, double minigun needs a nerf. Edit - I'm saying this with about 50%, the majority of my time, spent as gunner. Probably 12+hours
I chose the Tank, He is the only one I have trouble killing. I can see a player not very skilled get a bunch of kills using Tank because he has the most HP and strongest weapons, He can't be killed by Assassins easily and has a charge to catch up to fleeing enemies. He is a lot like the Pyro from TF2, W+M1. He also has his death blossom so Assassins try to avoid him.
I think you're right. I voted just to see who people think is the most OPed. I really have no gripes with this game even though, as a support, I usually have a lot more Ds than Ks in my KDR. Please, Uber. Don't nerf anything. Just give us more customization. The support's fine, the gunner's fine, everything's fine. I like challenges - not when devs program to make up for my shortcomings.
I said Support because it is a good idea to hate on the guy that can help keep you alive and upgrade you turrets, right?