So I was trying to get another model in game, everything was fine until I tried to build it. The mesh is invisible. Then the game crashes after a few seconds. http://crashes.uberent.com/report/index/351c91a7-82c7-4622-bea4-09b0b2151215 Code: [13:44:04.781] INFO client::ClientWorld::updateObservability visible hidden mesh 1 0 0 This pops up a few times. But i'm kinda flying blind (no pun intended) here, I didn't do anything wrong with the model.
Code: Microsoft Windows [Version 10.0.10240] (c) 2015 Microsoft Corporation. All rights reserved. C:\Users\Eoin>"C:\Program Files (x86)\Steam\SteamApps\common\Planetary Annihilation Titans\bin_x64\tools\papadump.exe" "C:\Users\Eoin\AppData\Local\Uber Entertainment\Planetary Annihilation\server_mods\com.pa.legion-expansion.server\art\original_models\L_fighter_adv.papa" 0 textures. 1 vertex buffer: 0: format: Position3Weights4bBones4bNormal3TexCoord2 number vertices: 2279 1 index buffer: 0: format: IF_UInt16 number indices: 3078 1 material: 0: shader: "solid" 1 vector parameter: 0: name: "DiffuseColor" value: Vec4<float>(1,1,1,1) 0 texture parameters. 0 matrix parameters. 1 mesh: 0: vertex buffer index: 0 index buffer index: 0 1 material group: 0: name: "" material index: 0 first index: 0 num primitives: 1026 primitive type: PRIM_Triangles 1 skeleton: 0: 12 bones: 0: name: "bone_root" parent: -1 translation: 0,0,0 rotation: 3.06162e-017,-2.28108e-025,7.45058e-009,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1: name: "recoil_right" parent: 0 translation: -4.34424,-7.22231,1.55894 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 4.344236 -0.000000 1.000000 0.000000 7.222306 0.000000 -0.000000 1.000000 -1.558938 0.000000 0.000000 0.000000 1.000000 2: name: "muzzle_right" parent: 1 translation: 0,-0.592602,0 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 4.344236 -0.000000 1.000000 0.000000 7.814908 0.000000 -0.000000 1.000000 -1.558938 0.000000 0.000000 0.000000 1.000000 3: name: "recoil_left" parent: 0 translation: 4.42731,-7.22231,1.55894 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -4.427309 -0.000000 1.000000 0.000000 7.222306 0.000000 -0.000000 1.000000 -1.558938 0.000000 0.000000 0.000000 1.000000 4: name: "muzzle_left" parent: 3 translation: 0,-0.592602,0 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -4.427309 -0.000000 1.000000 0.000000 7.814908 0.000000 -0.000000 1.000000 -1.558938 0.000000 0.000000 0.000000 1.000000 5: name: "missile001" parent: 0 translation: 2.12402,-0.9502,1.89615 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -2.124024 -0.000000 1.000000 0.000000 0.950200 0.000000 -0.000000 1.000000 -1.896145 0.000000 0.000000 0.000000 1.000000 6: name: "missile002" parent: 0 translation: 2.12402,-0.9502,1.05829 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -2.124024 -0.000000 1.000000 0.000000 0.950200 0.000000 -0.000000 1.000000 -1.058288 0.000000 0.000000 0.000000 1.000000 7: name: "missile003" parent: 0 translation: -1.99268,-0.9502,1.05829 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 1.992675 -0.000000 1.000000 0.000000 0.950200 0.000000 -0.000000 1.000000 -1.058288 0.000000 0.000000 0.000000 1.000000 8: name: "missile004" parent: 0 translation: -1.99268,-0.9502,1.89615 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 1.992675 -0.000000 1.000000 0.000000 0.950200 0.000000 -0.000000 1.000000 -1.896145 0.000000 0.000000 0.000000 1.000000 9: name: "thrust003" parent: 0 translation: 1.99,2.47718,1.49386 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -1.990000 -0.000000 1.000000 0.000000 -2.477177 0.000000 -0.000000 1.000000 -1.493864 0.000000 0.000000 0.000000 1.000000 10: name: "thrust002" parent: 0 translation: -1.98995,2.47718,1.49386 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 1.989948 -0.000000 1.000000 0.000000 -2.477177 0.000000 -0.000000 1.000000 -1.493864 0.000000 0.000000 0.000000 1.000000 11: name: "thrust001" parent: 0 translation: 5.68511e-008,3.81521,1.49386 rotation: 6.16298e-033,-9.18355e-041,0,1 shear_scale: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 bind2bone: 1.000000 0.000000 0.000000 -0.000000 -0.000000 1.000000 0.000000 -3.815211 0.000000 -0.000000 1.000000 -1.493864 0.000000 0.000000 0.000000 1.000000 1 model: 0: name: "mesh" model2scene: 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 skeleton_data: 0 1 mesh binding: 0: name: "mesh" mesh index: 0 mesh2model: 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 12 bone mappings: 0: 0 1: 1 2: 2 3: 3 4: 4 5: 5 6: 6 7: 7 8: 8 9: 9 10: 10 11: 11 0 animations. C:\Users\Eoin> Anyone know how to read that? It must say why.
Solved. The anim tree didn't parse which caused a crash without any information pointing to the anim tree.