wtf is this error

Discussion in 'Support!' started by killerkiwijuice, December 15, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    So I was trying to get another model in game, everything was fine until I tried to build it. The mesh is invisible.

    Then the game crashes after a few seconds.

    http://crashes.uberent.com/report/index/351c91a7-82c7-4622-bea4-09b0b2151215
    Code:
    [13:44:04.781] INFO client::ClientWorld::updateObservability visible hidden mesh 1 0 0
    This pops up a few times. But i'm kinda flying blind (no pun intended) here, I didn't do anything wrong with the model.

    Attached Files:

  2. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    Code:
    Microsoft Windows [Version 10.0.10240]
    (c) 2015 Microsoft Corporation. All rights reserved.
    
    C:\Users\Eoin>"C:\Program Files (x86)\Steam\SteamApps\common\Planetary Annihilation Titans\bin_x64\tools\papadump.exe" "C:\Users\Eoin\AppData\Local\Uber Entertainment\Planetary Annihilation\server_mods\com.pa.legion-expansion.server\art\original_models\L_fighter_adv.papa"
    0 textures.
    1 vertex buffer:
        0:
            format: Position3Weights4bBones4bNormal3TexCoord2
            number vertices: 2279
    1 index buffer:
        0:
            format: IF_UInt16
            number indices: 3078
    1 material:
        0:
            shader: "solid"
            1 vector parameter:
                0:
                    name: "DiffuseColor"
                    value: Vec4<float>(1,1,1,1)
            0 texture parameters.
            0 matrix parameters.
    1 mesh:
        0:
            vertex buffer index: 0
            index buffer index: 0
            1 material group:
                0:
                    name: ""
                    material index: 0
                    first index: 0
                    num primitives: 1026
                    primitive type: PRIM_Triangles
    1 skeleton:
        0:
            12 bones:
                0:
                    name: "bone_root"
                    parent: -1
                    translation: 0,0,0
                    rotation: 3.06162e-017,-2.28108e-025,7.45058e-009,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   0.000000
                               -0.000000   1.000000   0.000000   0.000000
                                0.000000  -0.000000   1.000000   0.000000
                                0.000000   0.000000   0.000000   1.000000
                1:
                    name: "recoil_right"
                    parent: 0
                    translation: -4.34424,-7.22231,1.55894
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   4.344236
                               -0.000000   1.000000   0.000000   7.222306
                                0.000000  -0.000000   1.000000  -1.558938
                                0.000000   0.000000   0.000000   1.000000
                2:
                    name: "muzzle_right"
                    parent: 1
                    translation: 0,-0.592602,0
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   4.344236
                               -0.000000   1.000000   0.000000   7.814908
                                0.000000  -0.000000   1.000000  -1.558938
                                0.000000   0.000000   0.000000   1.000000
                3:
                    name: "recoil_left"
                    parent: 0
                    translation: 4.42731,-7.22231,1.55894
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -4.427309
                               -0.000000   1.000000   0.000000   7.222306
                                0.000000  -0.000000   1.000000  -1.558938
                                0.000000   0.000000   0.000000   1.000000
                4:
                    name: "muzzle_left"
                    parent: 3
                    translation: 0,-0.592602,0
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -4.427309
                               -0.000000   1.000000   0.000000   7.814908
                                0.000000  -0.000000   1.000000  -1.558938
                                0.000000   0.000000   0.000000   1.000000
                5:
                    name: "missile001"
                    parent: 0
                    translation: 2.12402,-0.9502,1.89615
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -2.124024
                               -0.000000   1.000000   0.000000   0.950200
                                0.000000  -0.000000   1.000000  -1.896145
                                0.000000   0.000000   0.000000   1.000000
                6:
                    name: "missile002"
                    parent: 0
                    translation: 2.12402,-0.9502,1.05829
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -2.124024
                               -0.000000   1.000000   0.000000   0.950200
                                0.000000  -0.000000   1.000000  -1.058288
                                0.000000   0.000000   0.000000   1.000000
                7:
                    name: "missile003"
                    parent: 0
                    translation: -1.99268,-0.9502,1.05829
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   1.992675
                               -0.000000   1.000000   0.000000   0.950200
                                0.000000  -0.000000   1.000000  -1.058288
                                0.000000   0.000000   0.000000   1.000000
                8:
                    name: "missile004"
                    parent: 0
                    translation: -1.99268,-0.9502,1.89615
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   1.992675
                               -0.000000   1.000000   0.000000   0.950200
                                0.000000  -0.000000   1.000000  -1.896145
                                0.000000   0.000000   0.000000   1.000000
                9:
                    name: "thrust003"
                    parent: 0
                    translation: 1.99,2.47718,1.49386
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -1.990000
                               -0.000000   1.000000   0.000000  -2.477177
                                0.000000  -0.000000   1.000000  -1.493864
                                0.000000   0.000000   0.000000   1.000000
                10:
                    name: "thrust002"
                    parent: 0
                    translation: -1.98995,2.47718,1.49386
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000   1.989948
                               -0.000000   1.000000   0.000000  -2.477177
                                0.000000  -0.000000   1.000000  -1.493864
                                0.000000   0.000000   0.000000   1.000000
                11:
                    name: "thrust001"
                    parent: 0
                    translation: 5.68511e-008,3.81521,1.49386
                    rotation: 6.16298e-033,-9.18355e-041,0,1
                    shear_scale: 1.000000  0.000000  0.000000
                                 0.000000  1.000000  0.000000
                                 0.000000  0.000000  1.000000
                    bind2bone:  1.000000   0.000000   0.000000  -0.000000
                               -0.000000   1.000000   0.000000  -3.815211
                                0.000000  -0.000000   1.000000  -1.493864
                                0.000000   0.000000   0.000000   1.000000
    1 model:
        0:
            name: "mesh"
            model2scene:  1.000000   0.000000   0.000000   0.000000
                          0.000000   1.000000  -0.000000   0.000000
                          0.000000   0.000000   1.000000   0.000000
                          0.000000   0.000000   0.000000   1.000000
            skeleton_data: 0
            1 mesh binding:
                0:
                    name: "mesh"
                    mesh index: 0
                    mesh2model: 1.000000  0.000000  0.000000  0.000000
                                0.000000  1.000000  0.000000  0.000000
                                0.000000  0.000000  1.000000  0.000000
                                0.000000  0.000000  0.000000  1.000000
                    12 bone mappings:
                        0: 0
                        1: 1
                        2: 2
                        3: 3
                        4: 4
                        5: 5
                        6: 6
                        7: 7
                        8: 8
                        9: 9
                        10: 10
                        11: 11
    0 animations.
    
    C:\Users\Eoin>
    Anyone know how to read that? It must say why.
  3. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    Solved. The anim tree didn't parse which caused a crash without any information pointing to the anim tree.

Share This Page