WPMarshall's Map Pack [Update 13/05/20]

Discussion in 'Mapping and stuff' started by wpmarshall, April 7, 2016.

  1. wpmarshall

    wpmarshall Planetary Moderator

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    I've wanted to split my maps out into separate tabs, but haven't for 2 reasons: if every map maker did that there would be more tabs than maps. Secondly most of my maps fall into multiple categories, especially the way my 1v1 maps were designed - some could easily be team maps (beyond 2v2)

    As for your Diskus comment - I've been wanting to do a proper remake of Diskus for a while - it was an experiment that I published at the time and doesn't have the level of polish I would like as you can probably tell by the platform placement and the crude methods of splitting the spawns in FFA.
    It's on my to-do list.
    emarkus likes this.
  2. emarkus

    emarkus Active Member

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    I think, once, we should define a set of tabs, regardless of the modders. and then every modders sorts in his maps into these tabs.
  3. lulamae

    lulamae Well-Known Member

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    Well now, there's thought. Select the format you want and it will open all the map packs with applicable systems.
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  4. Quitch

    Quitch Post Master General

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    The mod has moved to the top of the list, but nothing here to say what changed...
  5. wpmarshall

    wpmarshall Planetary Moderator

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    I edited a mex spot on Singe that was unbalanced.
  6. wpmarshall

    wpmarshall Planetary Moderator

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    Added Ablegamers 2018 Maps:

    Qualifiers - The Sift (7p FFA)
    Main Event - Final Destination (4p FFA)
    DeathByDenim likes this.
  7. wpmarshall

    wpmarshall Planetary Moderator

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    I changed the metal up around Singe in an experiment. Thoughts? Capture.JPG
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  8. grandhomie

    grandhomie Active Member

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    I think it's great: clusters of 2 or 3 mexes are worth defending; 1 isolated mex isn't and it's just begging to be locust'd. Makes the early game a bit easier too.
    Last edited: January 10, 2019
  9. bthirteen

    bthirteen Member

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    This is good, can't wait to test it out
  10. wpmarshall

    wpmarshall Planetary Moderator

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    @bthirteen et al.

    Map Pack now updated - Give the new Singe a try and let me know what you think.
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  11. bthirteen

    bthirteen Member

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    https://www.twitch.tv/videos/364979431

    Game 1: Uber basic 2x eco
    Game 2: Uber Agressive normal eco
    Game 3: Uber Aggressive 2x eco


    I lost some sound at the end last game cause youtube choose to change my playlist.
    Hope you enjoy it because I really did. Probably you will see more naval gameplay if players choose T2 naval over T2 tanks.

    P.S.
    Games were played without any cheezy strats with standard openers.
    stuart98, lulamae and wpmarshall like this.
  12. lulamae

    lulamae Well-Known Member

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    That last game was impressive.
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  13. Quitch

    Quitch Post Master General

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    Correction to the above:

    Game 1: Uber Aggressive v4.41.0 (eco x2)
    Game 2: Uber v4.42.0-beta
    Game 3: Uber v4.42.0-beta (eco x2)
    bthirteen and stuart98 like this.
  14. wpmarshall

    wpmarshall Planetary Moderator

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    Update to WPMarshall's Map Pack 05/01/2020
    • Changes tab names to "WPMarshall" and "HEMPISPHERIC", removing "Map Pack" to create extra tab sapce.
    • Changed name of Seton's Grip to Seton's Clutch.
    • Added FINAL DESTINATION spawn functionality for games with 2 armies (e.g. 2 Shared teams)
    • FINAL DESTINATION dependency on SIMPLE BIOMES server mod removed.
  15. Quitch

    Quitch Post Master General

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    You're using the old Seton map name in the mod's description.
  16. wpmarshall

    wpmarshall Planetary Moderator

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    12/05/2020 (12th May 2020)

    Update includes:
    • Reordered map list to be more logical
    • Included ideal team setup in map name
    • "Dark Heart" HEMISPHERIC map added
    • Hemispheric map CSG altered for playability. No more big cross, sorry.
    • Map file names altered.
    Other updates since last post:
    • Added "The Great Scuffle" AbleGamers 2020 map
    • Halley value changes on some AbleGamers maps.
    lulamae likes this.
  17. wpmarshall

    wpmarshall Planetary Moderator

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    13/05/20

    :eek::eek::eek::eek::eek: Added the Geography Palette so that you can use some of those hidden geographical features in the game. o_O

    :cool: How to use:

    1. Open Geography Palette system in EDITOR
    2. Save the Palette Planet as a TEMPLATE
    3. Open the system you want to design in EDITOR
    4. Add the Palette Planet from the TEMPLATE PANEL
    5. CSG-Edit the Palette Planet
    6. Select the desired feature and Copy-Paste across to your planet in your system (while also being in CSG-Edit Mode).

    *Note - you must be in CSG-Edit more for both planets, you cannot Paste CSG while not in CSG-Edit. CSG-Edit can be accessed from ADVANCED EDIT for your respective planet. :confused:

    **NOTE Note - You might need HIDDEN BIOMES mod to be able to use this system. If you do, please tell me and I'll change the base biome to remove the requirement. :oops:

    ***NoTe NOTE Note - Some CSG are clearly not finished. USE WITH CAUTION! .......oh, and check your Navigation Debug when testing, trust me ;)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    :rolleyes:
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