would it be viable to lower the cost of t2 factories?

Discussion in 'Balance Discussions' started by judicatorofgenocide, December 12, 2014.

?

lower cost of t2

  1. yes pls

    20 vote(s)
    62.5%
  2. no thank you

    12 vote(s)
    37.5%
  1. squishypon3

    squishypon3 Post Master General

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    Oops... xD
    igncom1 likes this.
  2. squishypon3

    squishypon3 Post Master General

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    Paha, but that requires you get to t2, which will never happen in a 1v1 and ALWAYS happens in a larger gane, which is odd... It should be a biiit more consistent imo.
  3. theseeker2

    theseeker2 Well-Known Member

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    Yeah, I'm a bit biased, I rarely play 1v1s. 1v1s never see t2 because it's so ridiculously expensive to get to t2 with a t1 economy that you'd have to cut production of units - and thus lose. Upgrade to t2 needs to be cheaper (or t1 economy needs a buff), t2 economy needs a bit of a nerf though, imo.
  4. igncom1

    igncom1 Post Master General

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    If T2 units like the sniper were not like god, then I could really go for a mass price drop, but coupled with T2 fabbers and god like units compared to individual T1 units, then im really not so sure.
  5. squishypon3

    squishypon3 Post Master General

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    That's why their power needs to drop in compensation. :D
    igncom1 likes this.
  6. igncom1

    igncom1 Post Master General

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    I have been considering the very same in my mod.

    I just wish I got more feed back about it :/
  7. theseeker2

    theseeker2 Well-Known Member

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    what's it called?
  8. igncom1

    igncom1 Post Master General

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    My mod? IgnWarzone
  9. mered4

    mered4 Post Master General

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    T2 needs the following:

    A smaller opportunity cost for the factory.
    Lower the cost and power per unit for all t2 units. (I did it proportionally in the CUBM, so the units still have approximately the same unit power per metal).

    And t2 Eco needs:

    Nerf to production and cost of energy.
    Expensive, 15-20m extractors.

    Super weapons need:
    A reduction in cost.
    theseeker2 likes this.
  10. theseeker2

    theseeker2 Well-Known Member

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    aye
  11. emraldis

    emraldis Post Master General

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    Wow, mered's really getting to my levels of shameless self-advertising! XD
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  12. crizmess

    crizmess Well-Known Member

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    Just as a side note, even if the eco production of mex and pgen would increase linearly with time, the economic growth would be exponential, it just would be a steeper curve. It is really hard to get something that is more than exponential growth.

    criz.
  13. bengeocth

    bengeocth Post Master General

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    It's fine the way it is- expansion and good eco are key to teching up.
    the game isnt set up like that :p
  14. squishypon3

    squishypon3 Post Master General

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    There is virtually no expansion in this game anymore. =/
  15. mot9001

    mot9001 Well-Known Member

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  16. Auraenn

    Auraenn Active Member

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    I've been reading a lot of these "T2 isn't worth it" threads and from what I've seen would it be viable to add 3 tiers of units? Since there's such a big increase in unit cost and what not couldn't Uber just make current T2 T3 and add some more units as the new T2? It would make the upgrade lot less expensive than T3 (current T2) and it might just balance out the whole economy thing. Although that would also bring more problems to the table. I think it'd still be worthwhile investment. It'd make 1v1s waaaaaay more fun.
  17. Clopse

    Clopse Post Master General

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    Haha yeah one of the best Freudian slips I have seen in a while. Slammer is also a nice touch.
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  18. squishypon3

    squishypon3 Post Master General

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    Freudian slip? what are you implying?

    ;)
    Clopse likes this.
  19. Clopse

    Clopse Post Master General

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    Haha, I didn't say anything.
  20. cybrankrogoth

    cybrankrogoth Active Member

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    Going back to the original post. I'm a bit torn.
    I've already posted in other places, but I'll put it again here in more simple terms.

    Basically, PA as a whole is all about big solar system interplanetary war.
    So even though 1v1 feels limited and people bitch about lack of variety;
    if you can get everything now then what do people aim for when they have 2-3-4 planets?
    Nothing new? Nothing to strive for? After an hour or two it's only war of attrition between fairly even skill differences. That, or when there's a big gap in skill differences, whoever gets everything advanced from 1-2 planets auto wins.

    In light of that; as much as I want to say make advanced buildings cheaper, I feel like at the same time
    we should make other stuff more expensive. Maybe keep the units the same cost, but all advanced buildings more expensive?

    Also this belongs in other posts but since economy tends to get easier as you get more advanced economy, maybe we should be decreasing the metal income ever so slightly, and also buffing energy economy ever so slightly since it becomes very easy to stall?

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