World Team Battle (All rules are subject to change before the start of the event.) Idea: Risk/PA Battle for Earth. Two victory conditions, Domination and Diplomatic. Overview: Teams start all across the planet Earth trying to claim victory, only the best organized and strategic will walk away with Earth in their control. Claim zones and gain resources per turn, use the resources to upgrade zones and research technology for your war machine; all while attacking and defending your territory. Signing up your team: Team Name King/Leader Uber Account Name Preferred Region Time Zone (Americas, Europe/Africa, Asia/Australia) Team Type (Limited/Unlimited) Preferred Colour (General Colour or R/B/Y code) Leaders are responsible for having their roster. Team Types Limited Team: Max Size: 10 Players Victory types: Domination/Diplomatic Max Alliances: 5, You start with 2 alliance slots and can upgrade to 5 slots. Bonuses: -50% Cost of Defending, +20% Yield from zone upgrades Start Gold: 30 for Week 1 Unlimited Team: Max Size: Unlimited Victory types: Domination Max Alliances: 1 alliance slot Bonuses: -25% Cost of Attacking, -20% Cost of claiming zones. Start Gold: 50 for Week 1 Your team type is public information to all other teams. The Map Zones Claimable areas of the map by teams, you can upgrade them! Antarctica zones are neutral. Unclaimed and neutral zones can be fought on and crossed Owning Team of the zone gets to decide the Single Planet system which the zone will be for the entirety of that teams ownership of the zone. Once another team defeats the previous owning team or claims the zone they get to change the system or keep it the same. Movement: Movement is allowed diagonally, vertically, and horizontally. Moving is limited by you can only attack something 2 zones away from your closest zone, using a water route is 1 move. You cannot skip over an opposing teams territory when moving. (Example: To go from eastern seaboard of North America to Spain zone you need to own the zone that the Water Route starts from) Economy: Capital Zone generates 12 Gold per turn. Capital Zones produce more gold so they can sustain a base income for your team. Each zone owned generates per turn 10 Gold. Having claimed zones give off a high base income increases the amount of teams that will go for Domination victory and more fighting will occur for territory. Each upgrade on a zone gives 5 Gold. Upgrading zones allows you to be small but still have a decent income. Claiming a zone costs 10 Gold. Claiming zones costing gold makes it so teams cannot spread over everything immediately and forces teams to think about where they want their empire to expand to. Attacking costs 4 Gold per attacker. Supplying a war machine costs money! Defending costs 2 Gold per defender. Defending a zone that you already have claimed costs money, just not as much. Upgrading: Zones: Upgrading a zone takes gold, increasing based on number of upgrades already on the zone. First upgrade costs 10 Gold, second upgrade is 15, and so on, 20,25,30,35,40…. You can only add one upgrade at a time to a zone. If you have 45 Gold, that does not mean you can get 3 upgrades immediately on one zone. Instead invest in upgrading in three different zones at 10 Gold each for their first upgrade! Upgraded zones if taken by an opposing team will give them all upgrades on the zone minus 1. (if you have 4 upgrades on a zone and the zone is captured by someone else then they now have the zone and 3 upgrades on it) Alliance Slots: It costs 100 Gold for the first addition slot, 200 Gold for the second, and 400 Gold for the third. Only Limited teams can get additional slots. Upgrading Tech Tree: Each team starts with: 1 of 4 Basic factory types. Fabber of that factory type. Metal economic buildings. (Metal extractor, Metal storage) Energy economic buildings. (Energy plant, Energy storage) Basic defense buildings. (Single laser turret, AA turret, Torpedo launcher, Walls, Umbrella) Basic Intelligence buildings. (Radar, Deep space radar) 50 Gold before the event starts to upgrade your tech tree further based off what your team wants. All other upgrades to your tech tree are bought with gold you earn from your zones. Upgrade Costs: Tech Tree: Victory Conditions: Domination: Own 70 Zones or more of the map with just your empire. Diplomacy: Your alliance of you and 5 others maximum must have control of 100 Zones of the map. It is possible that you will be the sole winner or there will be multiple winners of the Diplomacy condition at the same time. Alliances between a limited and unlimited take 2 alliance slots of the limited team and take the 1 slot of the unlimited team. Turn Order/Phases: Resources: (Monday) Get all resources from zones. Upgrades: (Monday) Make selections of zone upgrades/tech tree upgrades. (they do not finish till End phase of turn) Claiming: (Tuesday) What zones do you want to claim? Attack: (Wednesday) What zones do you want to attack, and how many players are you sending to attack, you must pay the Gold for attacking per player. Battle Plans: (Wednesday) Everyone is told where they are being attacked. More than 1 team can attack the same zone at a time, they will all face off in the same game and with 3 armies it will be a 3v3v4 with defenders advantage, with 4 armies it will be 2v2v2v3 with defenders advantage. No battles with 5 armies will occur, If this comes up then organizers will not allow the last team that filed the attack to be in the fight. Defend: (Thursday) Where are you going to defend. You must pay Gold per player for defending now. Game: (Friday) All games must be played in this phase. Teams learned where they were all the battles involving them are going to happen Wednesday and should have everything scheduled to be played over the weekend. End: (Sunday) All tech upgrades, zone upgrades, claimings of zones, and what zones were conquered are all complete. Casting: In order to Stream live a match, you need to talk to any of the teams and get them to approve and tell you who they are attacking or defending from on Thursday. You have to contact the opposing team and get approval from them also. Once you have approval of both teams to cast the event you can work with the teams for find a good time for them and you. There will be no official set of casters and teams have the full right to choose to allow streaming of their matches or not. You could try and partner up with a single team throughout the whole World Team Battle event and see if there okay with you being the sole streamer of their battles. Casting past matches is fully open to everyone as replays of all matches are public to all.