This is in preparation for server mods being possible, hopefully soon: https://forums.uberent.com/threads/coming-up-soon-server-mods.59738/ The idea is to make units 11 times faster, because that sounds hilarious. Currently I've multiplied the values of these fields in a units json by 11: move_speed, acceleration, brake, turn_speed. Any other fields that should be altered? The current design problem is projectiles, namely many units can now outrun them. I don't know if it's really a problem, as units cannot be told to move indefinitely without stopping to shoot at things (well, it may be a problem for air units). If it is a problem, I can try multiplying initial_velocity and max_velocity of tools by 11, and dividing the lifetime by 11 (hopefully this will mean weapons have the same range). Multiplying projectiles speed by 11 puts the numbers into scary territory (don't know how well the engine can cope with values like 15400 for a sniper bot projectile), and hell if I know what it means for projectiles affected by gravity. Maybe gravity would need to be increased by 11 as a counter. Which may break other things. Hopefully I can ignore projectile speeds. If and when it becomes possible to modify json on the fly, a future refinement may be to add sliders so the host can change the multiplication factor. When dynamically created json is possible, it would also mean other things could be changed, like damage, health etc. If and when all that happens, the UI will of course have to be styled like a guitar amp. edit: Attached is the first version. All units have been sped up by 5x, because 11x was too much, especially for air units. Pathing is an issue.