[WIP] Total (automated) Annihilation

Discussion in 'Work-In-Progress Mods' started by Raevn, June 19, 2013.

  1. spicyquesidilla

    spicyquesidilla Active Member

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  2. Jaedrik

    Jaedrik Active Member

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    I was wondering when next this will be updated seeing the PA comm vs TA comm thread earlier. :D
    COME ON BASED @raevn !!!
  3. squishypon3

    squishypon3 Post Master General

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    We can't really do much without animation support, because none of the bots/animated structures will work otherwise.
    Jaedrik likes this.
  4. Raevn

    Raevn Moderator Alumni

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    It's also frustrating when you're working with a tool designed to batch convert all units, but due to size restrictions can only test 4ish units at a time. It means I have to do some manually hackery every time to change what builds the units so I can test them, and to only convert the specific files needed for those units.
  5. squishypon3

    squishypon3 Post Master General

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    Well I'm sure it shouldn't be bad going over the limit, as long as it's in a select group. You/maybe me? Would be the only people testing it. Now if you released the mod with all of the units and told everyone "have fun" that'd be pushing it... though I'm not actually sure what size your mod is exactly, guessing quite large due to all the extra .papas that would be there. And alternate option is to run the complete mod as a client mod, then go to galactic war.
  6. Raevn

    Raevn Moderator Alumni

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    It's probably around 50MB. I can't give an exact right now as something has broken since I last ran it, probably some of the recent blueprint changes.
    Also, this is just the base units; no Core Contingency or add-on units yet (so only 185 units out of a total of 298).
    sycspysycspy and Jaedrik like this.
  7. swizzlewizzle

    swizzlewizzle Active Member

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    raevn what are you using for your auto-convert script? Would it be possible to see some of the script? I would like to make a script for my upcoming mod to automatically modify bulk unit blueprints when I need to make balance changes and am unsure what sort of scripting to use to achieve that. Seeing what you are doing would be very helpful. :)
  8. stuart98

    stuart98 Post Master General

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    Any recent progress?

    T1 core kbots please?
    Last edited: October 8, 2014
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  9. Raevn

    Raevn Moderator Alumni

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    The model converter is written in C++, and is pretty specific to TA -> PA conversion.
    The blueprint converter is written in VBA/Javascript, but now that I've wrapped my head around atom shell, I want to migrate to that (so it's cross-platform). As for bulk updates, ask the Stratera/RCBM guys, I think they may have something like this.

    No real progress; I got tired of trying to test units in small groups (due to my crappy upload, anything more took to long), so I was waiting for the offline server to come out. But right now PA Hub is the priority; once development of that settles down I'll jump back into this.
    thetrophysystem and squishypon3 like this.
  10. thetrophysystem

    thetrophysystem Post Master General

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    You have offline now, at this point you have weapons-free authority to go gun-ho on this. The biggest thing holding you back is gone.

    I appreciate you finishing PAHub to a working state first though. Salute.
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  11. Raevn

    Raevn Moderator Alumni

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    So much to do, so little time :(
    It's just the tip of the iceberg of the stuff I want to work on:
    • PA Hub (and there's a mile long list of plugins and things I'd like to do!)
    • PATA (what I call this mod :p)
    • PA Wiki
    • Blender importer/exporter update for rotated bones, animations
    • Modding documentation
      • API reference
      • Blueprint references
      • Build a unit from A -> Z guide
      • Getting audio modding to work
    • This
    • Updates to the Unit Database mod
    • Get the Floating Framework mod to work again
    • and so much more ...
    cola_colin, FSN1977 and proeleert like this.
  12. bsergent

    bsergent Active Member

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    Thank you for doing this :)

    It's probably already been mentioned but maybe you could raid the spring project for materials?

    I'm no coder so that might be totally nonsensical.

    http://en.wikipedia.org/wiki/Spring_Engine

    This will be so great :)
  13. stuart98

    stuart98 Post Master General

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  14. gardian20

    gardian20 New Member

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    What's going on? I'm dying for this.
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  15. stuart98

    stuart98 Post Master General

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  16. squishypon3

    squishypon3 Post Master General

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    Has Raevn even made any posts recently? =o

    Edit: Nevermind, you can see when he was last online. Apparently toda. :p
  17. MrTBSC

    MrTBSC Post Master General

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    so is this still a thing? @raevn



    ... .... please donĀ“t tell me you got burned out too :(
    Last edited: June 20, 2015
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  18. MasterLuBu

    MasterLuBu New Member

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    It would unfortunately seem to be the case.
  19. bsergent

    bsergent Active Member

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    Perhaps the rest of the community should use the expertise revealed in this thread as a road map for resuming this project? And at the same time try and pester him to release his tools and progress thus far?

    Though obviously I would rather see him finish the work at least up to a playable alpha point, perhaps something unexpected has made that impossible for him.
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  20. MCXplode

    MCXplode Active Member

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    Yes could we please have a status update and perhaps delegate to someone who can take over this project if necessary.:D
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