[WIP] The Realm Community Balance Mod

Discussion in 'Work-In-Progress Mods' started by nanolathe, April 23, 2014.

  1. zweistein000

    zweistein000 Post Master General

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  2. epicblaster117

    epicblaster117 Active Member

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    Odd, was playing RCBM with the new build and it seems like a lot of things are broken, kinda odd why this specific build breaks stuff...
  3. liquius

    liquius Well-Known Member

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    Were you playing with the master build, or the one we are actively working on? Was there anything other then strat icons and comm explosion (was fixed earlier today) that didn't work?
  4. epicblaster117

    epicblaster117 Active Member

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    Was playing with the master build, thats probably why, it seemed like some units didn't have there stat changes, for example the dox fired REALLY slow and moved like 2x slower, I checked if had something to do with time dilation but it seemed like it wasn't, might wanna test a few games to make sure this isn't just one random game I had :L
  5. liquius

    liquius Well-Known Member

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    We haven't changed anything with the Dox for quite a while. That sounds odd.
  6. epicblaster117

    epicblaster117 Active Member

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    Hmm well if you want someone to test it just ask and maybe we could do a 1v1?
  7. stuart98

    stuart98 Post Master General

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    The new build has a bug with sim slowdown, but it also features time dilation so when everything slows down instead of everything jumping around everything just slows down. If the sim is at 5 FPS, then the dox will shoot at half the speed and the projectiles will move half as quickly, for example.
  8. epicblaster117

    epicblaster117 Active Member

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    Yeah I noticed this :L
  9. epicblaster117

    epicblaster117 Active Member

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    It seems the bug sim slowdown really seems to mess with the dox, they seem weaker than before whats up with tihs o_O
  10. nanolathe

    nanolathe Post Master General

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    Weaker how?
  11. liquius

    liquius Well-Known Member

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    No idea. Seeing as this is an issue that plagues everyone, it shouldn't be too long before it disappears.
  12. epicblaster117

    epicblaster117 Active Member

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    Seems like all their shots arent being registered by the sim causing them to do barley any damage whatsoever, really odd, I would like to test this with anybody if possible. Also the stinger seems relatively stronger than it used to be, doing insane area damage for what seems like no reason whatsoever, some really odd stuff going on :L
  13. liquius

    liquius Well-Known Member

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    We have now put RCBM up on PAMM. This includes the UI counterpart with new strategic icons. Have fun.
    Jaedrik, ace63, squishypon3 and 3 others like this.
  14. stuart98

    stuart98 Post Master General

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  15. liquius

    liquius Well-Known Member

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    Not yet, still figuring out PAMM.
  16. epicblaster117

    epicblaster117 Active Member

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    Yay PAMM release lol.
    squishypon3 and stuart98 like this.
  17. stuart98

    stuart98 Post Master General

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    Last edited: September 7, 2014
  18. epicblaster117

    epicblaster117 Active Member

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    Everyone start making games lol
    squishypon3 and stuart98 like this.
  19. zweistein000

    zweistein000 Post Master General

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    Meanwhile in soviet Slovenia:

    [​IMG]

    Faster Snibbles, faster, Pixel 1 is almost loaded!
  20. ace63

    ace63 Post Master General

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    After a few more testing games I have to say this mod is what I hoped vanilla would be like when I backed the game.
    broadsideet likes this.

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