[WIP] The Realm Community Balance Mod

Discussion in 'Work-In-Progress Mods' started by nanolathe, April 23, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    I need to play on some smaller planets and see how it goes that way.

    The places I was trying to expand to were metal clumps kinda far away. I was on a radius 1,000 planet.

    The AI was using all different kinds of aircraft to kill my fabbers. Mostly gunships though.
  2. brianpurkiss

    brianpurkiss Post Master General

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    Got some more feedback!

    Man the early game economy management is difficult. Maybe it's because I haven't figured out a good opening build... but since the commander's lathe uses up so much metal, the economy fluctuates all over the place. That could be a good thing or a bad thing depending on how you look at it. Maybe if the Commander had more storage to deal with the fluctuations?

    But then again, it could be a good thing that the early economy is difficult to manage, depending on how you look at it.

    Recon is definitely more difficult to obtain than in the vanilla. That could be a good thing or a bad thing. Honestly, I think recon should be a little easier since we already have the difficulty of paying attention to all sides of sphere, and multiple spheres for that matter.

    However, I did win the game before I got to Orbital. So I don't know how that would have helped. I love the idea of the most effective recon residing in the orbital layer. However, if that's the case, then the Orbital factory definitely needs to be T1.

    Air seems... a little off. Defending against incoming bombers is really difficult because the fighters have such a hard time shooting them down when in small quantities.
  3. zweistein000

    zweistein000 Post Master General

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    How come that I always miss these playtests, but when I want to play there is no one around :p

    When are you doing these playtests? I wish my hand in the cookie jar too.
  4. Xagar

    Xagar Active Member

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    I'm really interested in playing this mod as well. Personally I'm free most weeknights EST. Uber's balance hasn't interested me so I haven't played PA for months and months, so I should probably mess about in some FFAs first.
  5. nanolathe

    nanolathe Post Master General

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    Well we're getting really close to a solid release soon, and we'll submit it to whichever version of PAMM is working at the time. :p

    In the meantime do feel free to download it from the GitHub. MadSci has a good guide on how to do it all manually if you want to test it against the AI. Minor addendum, the most up to date branch is "Orbital-balance" and it works on the stable stream, so no need to worry yourself with the PTE.
    zweistein000 likes this.
  6. brianpurkiss

    brianpurkiss Post Master General

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    More feedback!

    Energy storage should store more. You have to make a bunch of energy storage for them to actually do anything.

    Air still frustrates me. Mainly, the Hummingbird frustrates me. I like the idea of it, but it's worthless on an area patrol because they won't shoot down bombers. I lost a whole mex field to bombers, even though fighters were patrolling that, and just that, mex field. I remember the hummingbird being really responsive at swooping around and flying over the target. Maybe some code from that could help?
  7. nanolathe

    nanolathe Post Master General

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    They didn't "swoop in" as far as I can remember. The basic Hummingbird can launch missiles in a 90 arc in front of it without needing to reposition... or even change course. We've altered nothing about the hummingbird's behaviour other than reducing the forward arc it can fire in, and making the weapon a "projectile". The only thing that's changed is how noticeably broken the target acquisition code is. :p
  8. YourLocalMadSci

    YourLocalMadSci Well-Known Member

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    Well, we did add an invisible, damage-less bomb to it which makes it strafe targets, because it thinks it needs to do bombing runs. That may be the best we can do for now. However, I hope that in the future, Uber themselves will be able to improve and add to their target acquisition and movement performance, to the point where we can support this kind of behaviour without incident.
  9. zweistein000

    zweistein000 Post Master General

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    Yesterday (actually, this morning at 1 AM) me and Grep were testing out some changes to fix that behaviour. They still don't auto attack aircraft, which seems to me like its a problem connected to the fact that the aircraft is a bomber that can attack air assets , but we increased the arc of their canon to make them more effective against air, reduced the damage the canon does and we've (well he did, I was just helping him test) added back the AA missile with severely reduced damage and somewhat reduced ROF. The thinking behind this was to nerf the use as a ground attack plane (because it was primarily used as that), but to keep it viable as a fighter.
  10. zweistein000

    zweistein000 Post Master General

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    Also another thing: Observation outpost need more sight range. I built one yesterday. It was terrible.
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  11. nanolathe

    nanolathe Post Master General

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    " I am just going outside and may be some time. "
  12. brianpurkiss

    brianpurkiss Post Master General

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    Got some feedback from one of my YouTube followers over on this video if you're interested.
    zweistein000 likes this.
  13. nanolathe

    nanolathe Post Master General

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    I'll check it out.

    Hangon... I was playing in that game... I know all about it :p

    Catbert is, unfortunately, looking at a game that is several revisions behind the current one. I think that a more up-to-date look at RCBM will be in order once we figure out Naval (which is going well, btw).
    Last edited: June 23, 2014
  14. epicblaster117

    epicblaster117 Active Member

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    Quick question, in the latest build is the double laser turret supposed to be gone, or am I missing something?
  15. nanolathe

    nanolathe Post Master General

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    Syntax error. Fixed now.
  16. stuart98

    stuart98 Post Master General

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    Dat description.
  17. nanolathe

    nanolathe Post Master General

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    Heh heh heh.

    The original manufacturers might be trying to sell you a lemon. :p
  18. cwarner7264

    cwarner7264 Moderator Alumni

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    stuart98 likes this.
  19. epicblaster117

    epicblaster117 Active Member

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    Still unable to use the double laser turret :C. Kinda odd. Also where can I get a hold of the Naval changes?

    Wait nvm...just relized what "branches" are...
    Last edited: June 24, 2014
  20. liquius

    liquius Well-Known Member

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    So you got the latest naval balance with no issues?

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