[WIP][SERVER]Planetary Obliteration

Discussion in 'Work-In-Progress Mods' started by stuart98, June 6, 2016.

  1. stuart98

    stuart98 Post Master General

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    It's been a while y'all

    Alpha 17

    General:
    The following changes implemented by @Quitch:
    • AI has been updated to match changes to the vanilla AI
    • Fixed a bug that prevented the MLA AI from functioning
    • Commander selection updated to match Legion and the vanilla game.
    Fixed a bug where some bot explosions were missing smoke effects.
    Fixed a bunch of error messages in the logs.
    Adjusted anti-torpedo defenses to make them more reliable.

    MLA
    Bumblebee - Mines no longer lose all their HP after 30 seconds; instead just self-destruct after 18.

    Boom - Buffed because these were always bad in PO.
    Cost 135 -> 90
    Speed 30 -> 35

    Crasher - Was way too strong, made air almost useless.
    Damage 30 -> 20
    Splash radius 20 -> 12

    Gil-E - Energy use increased (and this was something I was sitting on for a while so I can't remember why)
    Energy per shot 4000 -> 5000

    Bluehawk (or whatever I call it in PO) - No longer uses energy.

    Mend - Cost reduction, energy use in line with other combat fabbers.
    Cost 500 -> 450
    Energy use 15 -> 1000

    Land Mine - Now builds in strips (iirc; I was sitting on this for some time for some reason); renamed to XM-57 to not be boring. /shrug

    Manhattan - Large buffs because this unit just wasn't great in its role of armored heavy explosive (but not nuclear explosive)
    Speed 16 -> 18
    HP 4000 -> 5000

    Avenger - Move speed buff to differentiate from Legion counterpart
    Speed 70 -> 85

    Legion
    Comet - Cost and damage change
    Cost 4000 -> 5000
    RoF 0.75 -> 1

    Osprey - HP buff
    HP 280 -> 315

    Purger - Splash buff
    Splash Damage 100 -> 450

    Locust - Buff since these were previously useless in PO
    Damage 10 -> 20 (matches vanilla and I really don't know why it was so low before)

    Guardian - Density increased from the abnormally low values it had before
    HP 125 -> 135
    Cost 90 -> 125
    Metal Draw 10 -> 12

    Lancer - Reworked to be closer to normal legion because it was just an awkward unit before.
    HP 90 -> 190
    Speed 15 -> 13
    ROF 10 -> 0.61
    Range 130 -> 125
    Damage 2 -> 160

    Imperator - Tesla cannon nerfed, meteoroid drones added (matches normal legion except it launches fewer drones)
    Cost 6000 -> 6500
    Tesla cannon damage 2500 -> 1000
    Tesla cannon RoF 0.1 -> 0.15

    Viper - Adjusted to be more different from avengers
    HP 165 -> 185
    Speed 80 -> 70
    RoF 0.7 -> 0.8

    Templar - No longer launches meteoroid drones, launches new hover drones instead. Higher damage and HP but can't target air and are considered hover units instead of air units.
    elodea and Quitch like this.
  2. manlebtnureinmal

    manlebtnureinmal Active Member

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    lol
    elodea likes this.

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