Discussion in 'Work-In-Progress Mods' started by stuart98, June 7, 2016.
trying a new test with 16.1.4
Ok crash again with 16.1.4
this is the last line of the log I don't know if thats important just trying to help
[18:07:55.828] ERROR [JS/IconAtlas] :1: Uncaught TypeError: Object #<Object> has no method '_trigger'
[18:07:55.828] ERROR [JS/SpecialIconAtlas] :1: Uncaught TypeError: Object #<Object> has no method '_trigger'
[18:07:55.937] INFO [JS/SpecialIconAtlas] bundle://boot/boot.js:44523: mods loaded in 0 seconds
[18:07:55.937] INFO [JS/IconAtlas] bundle://boot/boot.js:44523: mods loaded in 0 seconds
trying a new test all legion to see if it is really atlas based
Update all legion test
successful no crash , log file too large to upload
two anomalous slow downs in sim speed experienced
at game time 17:40 slow down to 11% sim speed cpu loading drop to 12%
at game time 18:30 return to sim speed 100% cpu loading return to normal 42%
at game time 24:05 slowdown to 11% sim speed cpu loading drop to 12%
at game time 24:24 return to sim speed 100% cpu loading return to normal 42%
Test 2 all MLA to see if theory of some kind of MLA issue at fault
You can put the log on mediafire or dropbox and link it here.
ok that's the file once again ID duplicate for some reason
23,976 errors (most duplicates of a Meteroid animation error). Nice.
All MLA test report
Crash at 15:53 game time no slow downs experienced CPU usage up till crash ~40%
Atlas seemed to work fine unknown cause of crash
Must surmise fault located in MLA will test 50% MLA 50% Legion again to confirm
Duplicate log file name source discovered is when game automatically recovers from a world sim stoppage
forgot the mediafire link
Mix Test report
Crash at 6:32 Game time
log file link
If you'd like me to try anything else I'd be happy to
All legion reproduced no slow down sim at 100%, no crash
System specs for reference
Ryzen 1800x 4.5 Ghz OC
16 GB ram Ripjaws V 3600 Mhz
AMD RX 580 8GB GDDR5 VRAM
To clarify, are these client crashes that you're seeing? (Meaning the game client itself dies, UI freezes, need to kill program) Or are these server crashes? (meaning your UI keeps working, the game sim freezes so everything stops and then you get disconnected from the game and booted to menu)
If they're server crashes, please run on local server and give me the server log located in %localappdata%\uber entertainment\planetary annihilation
(why server logs are a directory above client logs is beyond me)
I got this error message in vanilla PA:
[22:27:43.162] INFO updateObservability visible hidden mesh 0 278 0
[22:27:43.162] INFO ClientWorld::updateObservability - Updating 
[22:27:43.212] INFO updateObservability visible hidden mesh 231 0 0
[22:27:45.916] INFO addPathCostForWallBorders [1111.69] msec
[22:27:45.916] INFO ClientPlanet::finishPlanet - Nav Init: 4.219110
[22:27:45.942] INFO ClientPlanet::finishPlanet - Cost stamps: 0.002846
[22:27:46.008] INFO setMusic /Music/Music_Planet_Load_Metal
[22:27:46.065] ERROR Unknown value (particle_transparent_lit) for particle shape
Then the client crashed.
Anyway, is it possible that it has something to do with installed but disabled obliteration mod?
No, it's not, not unless the client component was somehow enabled, which would be a bug with CMM. Most likely a bug with some other client mod. What's enabled?
too much ;-)
I will never report a crash again with too much stuff enabled... makes no sense... I try to limit it next time for better reporting...
Fixed a bunch of anim errors.
Wyrm - Splash radius increased from 30 -> 35.
Tornado - Max HP increased from 1500 -> 2100; RoF lowered from 4 -> 3.
Crasher - Damage reduced from 40 -> 30; splash radius decreased from 25 -> 18.
Gadfly - max HP increased from 800 -> 1200.
Locust - max HP increased from 80 -> 150
Arsonist - Splash range increased from 10 -> 20
Maul - Cost increased from 300 -> 400.
Jackal - Damage decreased from 8 -> 7.
A test game is up right now in lobby!
Join now to have fun!
"Planetary Obliteration 10 FFA"
Edit: Game end. Was great!
I got feedback:
- I don't know obliteration, but it's from stuart, and i like this guy!
- very nice
- I don't like fabber armys
- yeah, at this point it's just tower defense, there has to be a balance
Maybe he was talking about the heavy t2 laser and building them instantly with fabber army.
I dont know much about balancing, but personally, i am glad that there are some towers to defend ones base for a more base oriented gameplay.
Also he mentioned, that sometimes he is not able to build where he wants to build. I also recognized this sometimes. It feels like there is an invisible building at the ground, where nothing else can be built at this place using fabbers.
Separate names with a comma.