What my mod is about: It makes the game fun and adds a few twists and turns, as an example it makes things explosive such as T2 energy plants and nukes. The mod is playable in stable. What it introduces to the game: It introduces a few new units into the game, some of which you've already seen here: https://forums.uberent.com/threads/wip-server-orbital-warfare-overhaul.62878/ Namely: Tesla, SXX, Excalibur, Hailfire, Hammerhead and the Wraith. Mega thanks to the Orbital Warfare Overhaul team for allowing me to use their stuff (@nicb1, @emraldis, @mgmetal13). It introduces boom bots carrying a nuke thus it's a T2 unit, Hornets are able to fire a nuke but are no longer stationary when firing instead they act more like a strategic bomber - get in and get out quickly. Bluehawks are capable of firing a salvo of 5 nukes but when depleted are easy to kill off. In this situation this is where the t1 bomber is best to be used to kill off Bluehawks and other troublesome units. What's that you can hear? Is it a nuke? Nope that's an Emergency nuke, the catapult is still in the game just with a twin of itself. With a twist. It's T1, the intention is to make it take out swarms of units which it can do brilliantly although it cannot target unit cannon pods. Grenadiers are able to destroy Emergency nukes with their long range thus making every unit\structure valuable in your conquest of devastation on a planetary scale. Within the mod you will find some units invisible to radar and able to regenerate health. For the courageous you can install the AI mod for this mod which makes the AI "Invincible". It makes the whole game play on a different level such as making the AI to take full advantage of gas giants, nukes (loads moar NUKES). If you feel that you have enough anti-nuke defenses then build more. There is a new tank on the block namely the Killer. Which is from @Ksgrip, from his mod: https://forums.uberent.com/threads/rel-stinger-is-back-machine-gun-tanks.68216/ It is able to destroy other units whether they are land or air. All bots are amphibious to give them an edge on all of the other units. Naval has not received any tweaks whatsoever (sorry naval) but this is on my to do list when I'm happy with the land, air and orbital play. I'm sure there are things that are missing from the description right now as I'm doing this from the top of my head.