[WIP] [Server] ModX

Discussion in 'Work-In-Progress Mods' started by zx0, June 1, 2014.

  1. zx0

    zx0 Well-Known Member

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    [​IMG]
    Testing new team-colored effects.
    Nicb1, squishypon3, Antiglow and 3 others like this.
  2. stuart98

    stuart98 Post Master General

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    Interesting... I like.
    zx0 likes this.
  3. zx0

    zx0 Well-Known Member

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    Last edited: December 24, 2014
    stuart98 likes this.
  4. stuart98

    stuart98 Post Master General

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  5. stuart98

    stuart98 Post Master General

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    Use more professionalism when naming units or I'm rating one star!
    Last edited: December 24, 2014
    proeleert, theseeker2, optimi and 2 others like this.
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    Is that a team colored mine explosion?
  7. zx0

    zx0 Well-Known Member

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    These were probably were made out of default explosion (don't quite remember), but they are more customized then just colored.
  8. stuart98

    stuart98 Post Master General

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    How do you build the unit cannon and raptor bot? Or are either buildable?
  9. zx0

    zx0 Well-Known Member

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    Good point.

    Update 4.2 (25 dec 2014)
    Unit cannon is now buildable.
    Avaliable on PAMM.
  10. stuart98

    stuart98 Post Master General

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    Combat Factory is called Bot Factory
    Advanced Combat Factory is called Combat Factory.

    Unless you fixed those bugs in 4.2.
  11. zx0

    zx0 Well-Known Member

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    Unless there is something major like unit factory not buildbe, I'll be taking a break for a week or so till I start fixing those small bugs.
  12. stuart98

    stuart98 Post Master General

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    Is it intended that Raptor Bots can only be built by the Unit Cannon?
  13. zx0

    zx0 Well-Known Member

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    Yeah. Kinda. What would be the point of t2 assault bot then? I still will be doing balance changes, maybe this will change as well.
  14. stuart98

    stuart98 Post Master General

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    The unit cannon deploy projectile does splash damage to friendly units? Waht?

    Something in naval is causing a crash. Logs aren't helping, working on figuring out the cause.

    The little glowing light on the mortar/sheller projectiles expires when the projectiles reach their apex. Intended?

    There's a missing comma in your factory_land_builds AI file. Here's the corrected file. (Had to change it to .txt to upload it, just change the extension back to .json)

    Your AI Unit Map defines the basic fighter as fighter_killer when in reality it is fighter_basic.

    You have a weapon file called tx_none.json that references an ammo file called tx_none.json located in /pa/ammo/modx/. This ammo file does not exist. I believe you mean /pa/ammo/modx/generic/ax_none.json?

    Boat_aa does not have a sim attachable component, whatever that means. @sorian. This same error is also found on boat_torpedo, battleship, boat_assault, destroyer, frigate, and missile_ship, and likely a few others.

    The naval crash is actually quite elusive. Pinging @sorian for help tracking it down. Just create two armadas of 10 of each naval unit on opposite teams and smash them into each other and you'll eventually get a crash. Still working on isolating exactly which unit is causing the crash.

    I've made some progress in isolating the cause of the crash. It appears to happen when a battleship dies. Working on figuring out why it happens.

    Found the problem. The inheritance of your battleship causes its weapon file to use the ammo system. As it uses the weapon file multiple times this causes it to break due to a bug in the PA engine that won't be fixed anytime soon that's caused by having multiple tools that use the ammo system on a single unit. Removing the ammo system from it should fix it.

    The Mortar Turret's name is not capitalized for some reason.

    This version of ModX should fix all of the current bugs: http://www.mediafire.com/download/44xr76niwz6pcf1/modxsfixed.zip No other changes have been made other than fixing the above issues.

    Attached Files:

    Last edited: December 25, 2014
  15. zx0

    zx0 Well-Known Member

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    Thanks for testing! I'm taking a look at right now.
  16. stuart98

    stuart98 Post Master General

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    AI doesn't build T2/T3 bot factories.
  17. zx0

    zx0 Well-Known Member

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    @stuart98
    Mentioned issues should be fixed now.
    Attachable component must be "attachable" is unit json. I removed it cause naval isn't supposed transportable anyway.

    updated to 4.3
  18. stuart98

    stuart98 Post Master General

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    T1 vehicle factory doesn't have any lathe sprays.
    T2 bot factory's lathe sprays are backwards.
  19. zx0

    zx0 Well-Known Member

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    1) fixed in 4.3
    2) are you sure they are? they work fine for me (edit: fount this issue with basic combat factory though)
    Also, I count tech from 0 :p
  20. squishypon3

    squishypon3 Post Master General

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    T0 is commander though. :)

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