[WIP] [Server] ModX

Discussion in 'Work-In-Progress Mods' started by zx0, June 1, 2014.

  1. stuart98

    stuart98 Post Master General

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    vsupport21.json is broken.
    Soradara1_radar.json is broken.
  2. zx0

    zx0 Well-Known Member

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    [​IMG]
    That's how it supposed to be now. Is it different for you?
  3. zx0

    zx0 Well-Known Member

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    Ok, fixed Vsupport21.
    Used Maelstorm for some naval unit. Names gotta be consistent and I also want to avoid renaming vanilla units, but I can't think of any good name for t2 arty then.
  4. stuart98

    stuart98 Post Master General

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    Derp, not type 2 bot, type 2 air.
  5. zx0

    zx0 Well-Known Member

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    I see why you said bot. Also that's what happens if you don't playtest properly.
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  6. Ksgrip

    Ksgrip Active Member

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    I have to say that the air facotries have the buld menu completely broken, that gies also fo the air fabs:s
  7. zx0

    zx0 Well-Known Member

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    @stuart98 you gotta disable the mod. I don't know what's happening. Only t3 factory had it's buildable types wrong.
    edit:
    things are messed up and idk why

    edit
    fixed it
    Last edited: August 1, 2015
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  8. zx0

    zx0 Well-Known Member

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    It was my custom build bar and typo in build.js
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  9. Ksgrip

    Ksgrip Active Member

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    A
    lso is it normal to not have infernos?
  10. Ksgrip

    Ksgrip Active Member

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    A
    lso the tarantula doesn´t have sound? and the fire anim is way downbelow the cannon
  11. zx0

    zx0 Well-Known Member

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    Infernos fixed internally. Tarantula doesn't have sound because game doesn't have appropriate sound (suggetions welcome). Fire anim below the cannon - not sure what you mean?
    Sorry for all the inconvenience with air facs, btw. Will update in 30 minutes.
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  12. Ksgrip

    Ksgrip Active Member

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    I mean that it seems like is the body the one that fires and not the cannon.
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  13. zx0

    zx0 Well-Known Member

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    Ok, now I'm noticing it, muzzle flash does jump around a bit. Dunno why.

    Just a screenshot for the sake of awesome.
    [​IMG]
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  14. zx0

    zx0 Well-Known Member

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    Update 61 (01.08.2015)

    Bugfixes.

    Avaliable on PAMM.
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  15. stuart98

    stuart98 Post Master General

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    Awesome update, only thing that I have to complain about is the same thing that I always have to complain about, which is that the units are made of worse than paper; if the units were actually able to take a few hits this would probably be the best mod on PAMM.
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  16. zx0

    zx0 Well-Known Member

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    Well, that's just the thing about my mod that I certainly like so it's not going to change... If anything that was the only featute that didn't change from the inception of the mod.
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  17. Ksgrip

    Ksgrip Active Member

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    I find absurdly difficult to undestand. Is a guide coming anytime? Now this thing got really complicated:p
    For the rest I really like the result of your work.
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  18. zx0

    zx0 Well-Known Member

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    Yes, guide is also on my TODO list.
  19. Ksgrip

    Ksgrip Active Member

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    A question did you eliminate that t3 spy plane? Also the basic combat fab?
    Also what happened to the vehicle scout?
  20. zx0

    zx0 Well-Known Member

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    T3 spy plane is now t2. Basic combat fab, old vehicle scout - no roles for them right now.

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