[WIP] [Server] ModX

Discussion in 'Work-In-Progress Mods' started by zx0, June 1, 2014.

  1. stuart98

    stuart98 Post Master General

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    That rightmost bot on the center-left row looks suspiciously like the TA Rocko or Hammer icon.
    [​IMG]
    Yay papercraft 'cause that's the best image I can get...

    Rocko is center left. The in-game hammer model is center right, but the hammer model looks nothing like its icon:
    [​IMG]

    Anyway, to the point.

    Why do I suspect that this similarity of appearances is more than coincidental?
  2. zx0

    zx0 Well-Known Member

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    Nah, it's a coincidence. I didn't even play TA.
  3. stuart98

    stuart98 Post Master General

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    For shame.
  4. Ksgrip

    Ksgrip Active Member

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    Nah, it's a coincidence. I didn't even play TA.[/QUOTE]
    So could you if you jave time show us the config fpr the lther factories? That way we get a snippeak:p
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  5. stuart98

    stuart98 Post Master General

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    So could you if you jave time show us the config fpr the lther factories? That way we get a snippeak:p[/QUOTE]
    ... I think it's time for you to get a new phone.
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  6. Ksgrip

    Ksgrip Active Member

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    So i've noticed that the combat fabbs have vanished.. Are those completely out lf the equation or are they still buildable in the combat factories?
  7. zx0

    zx0 Well-Known Member

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    Buildable by combat factory.
  8. Ksgrip

    Ksgrip Active Member

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    Hi
    , how is it going? Any update on the mod?
  9. zx0

    zx0 Well-Known Member

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    I know I am supposed to release today, but I actually have two unit untextured yet. So... tomorrow?

    For now have a combat factory in action.
    [​IMG]
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  10. stuart98

    stuart98 Post Master General

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    Old combat factory model is second vehicle fac?
  11. Ksgrip

    Ksgrip Active Member

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    Ma
    Man your are nit supposed to get this on a date:). I was just asking for some leaks:p thanks for the effort. That can be said in name of the whole pamunity
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  12. stuart98

    stuart98 Post Master General

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    Didn't I tell you to get a new phone? :p
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  13. Ksgrip

    Ksgrip Active Member

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  14. Ksgrip

    Ksgrip Active Member

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    I don't know what i did but I borke the forums:p
  15. stuart98

    stuart98 Post Master General

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    You always bork the forums!
  16. zx0

    zx0 Well-Known Member

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    Yes
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  17. stuart98

    stuart98 Post Master General

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    Update 60 is out. Due to size issues, the client side mod has been split into two mods. I'd expect zx0 to make an official post while you're downloading it, which you should be doing right now unless you're absolutely crazy.

    Heck, do it even if you're absolutely insane. :)

    Can you even call ModX a non-rel mod anymore?
  18. zx0

    zx0 Well-Known Member

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    Update 60 (01.08.2015)

    Commander loadout are here!

    For non-backer commanders loadouts are the following:
    Invictus: air 1, bot 1, vehicle 1
    Aeson: air 1, bot 1, vehicle 2
    Rallus: air 1, bot 2, vehicle 1
    Centurion: air 2, bot 1, vehicle 1
    Osiris: air 1, bot 2, vehicle 2
    Nemicus: air 2, bot 2, vehicle 2
    For non-backer commanders will add info later.

    Currently AI is acting pretty bad, must be due to factories' build power per price. It's my highest priority to fix it. Please report other bugs if encountered.

    Avaliable on PAMM.
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  19. stuart98

    stuart98 Post Master General

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    Buildable types for the series two air factories are 100% borked. On all of them.

    Series two meaning the ones with new models.
    Last edited: August 1, 2015
  20. stuart98

    stuart98 Post Master General

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    Both of the artillery with new models are called "Pelter". I suggest calling the T1 version "Tornado" and the T3 version "Maelstrom".

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