Discussion in 'Work-In-Progress Mods' started by Nicb1, June 28, 2015.
Explain a little more.
No of of course not that is not even going to happen or no we haven't thought of it. At least for one comm would be cool.
Ypu know that i was not refering to literal hair work. But more of the crest, something with that form.
I may have asked this before... But if I have I will ask it again.
Will this be added to PAMM once its finished?
It will of course be available for download on the mod manager upon completion.
Anyone looking forward to Legion Release?
Here are some pictures fo you...
Why must you tease us so!
These vehicles and structures look so cool and different!! Really like how this is turning out, it seems so professional!!
yes, very professional lol
looks a bit op to be honest
Dat atlas vs thor kaijuclash though
Are you seriously going to judge a unit as op
Based on a staged video
Designed for the very purpose
Of making a unit look OP?
Does that really make sense?
rapidfirecannon with appearantly pretty good range and a heavy cannon ... ( yea i don´t know its actual dps or health but ..)
yea that looks a bit much to me ... compared to any other titan that has just one weapon (ares secondary cannons rarely come to use if the opponent isn´t directly attacking it with groundunits)
it´s not like one can´t judge a unit by itself ..
my very appologies for having an impression ..
We wanted Thor to look badass x10, and your impression is a good sign that we succeeded.
Beyond the looks though, Ares will generally beat Thor . The Thor's weapon setup is long range cannon, mid range laser, short range missiles. In order to evenly match against an Ares, you need to perfectly charge straight at it to get into close range. The last tests i did, either Thor/Ares is left at ~2% hp in these titan 1v1's.
As for Atlas, well nothing can really be done about Atlas. The vanilla values are too out of the ballpark for any meaningful effort to balance against it.
yea i guessed so
as for atlas .. realy the atlas role is pretty clear its a antiarmy/antibase unit its not something you use against single targets like enemy titans or longerange units which it obviously struggles against ... you generaly send it in to do widespread dmg destroying many things at once than continualy destroy things one after another ..
Ok. =) As for when it may be completed? Even if its a rough estimate with a margin of error of like... 2 weeks.
Public beta after PTE is out.
If you were playing the mod via github, you might have noticed that we just broke icons. That's because we're doing preparatory work for the upcoming PTE. Do not attempt to play the mod on 89755, as it will not work properly. Wait for PTE/Release.
Stuff is happening Soon™
If you guys are wondering what is happening, we are waiting for the PTE servers to be enabled, one more feature to be added to pte (which we will then integrate hopefully quickly) and also doing some last minute bug fixes. (A few annoying things have popped up recently, but they shouldn't be too bad to deal with). So other than that and some guide stuff, it's not too far off.
Here is an example of one of the bugs that have popped up.
Spoiler: UI Bug
The build bar should be red.
I was wondering, will there be an orbital teleporter, as if you drop a orbital fabricator onto a planet and build both an orbital and ground teleporter so that your enemy will have to deal with both. I was thinking the orbital teleporter would be used like for that Zues orbital unit cannon thing, if it isnt interplanetary you could station it into the orbital teleporter and just surprise attack them.
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