Spoiler: Old Banner (art by Crembels and Nicb1) Legion Expansion Beta Released! Visit the new thread below: https://forums.uberent.com/threads/rel-legion-expansion-public-beta.71680/ [Introduction] Hello fellow PA players. Today we are officially announcing the "Rise Of The Legion" faction modification for PA. The aim of the mod is to add an entirely new faction to Planetary Annihilation so an entire new unit set (Think the diff between Core and Arm from TA or Cybran and UEF from supcom). A lot of talent is currently behind of the development of this modification with plenty of prior experience in developing mods for this game, so we hope to deliver you an awesome modification that will be one to remember. [Lore] More than one series of Commander was built. The others had a very different idea on what constituted an effective fighting force. Rise of the Legion is Planetary Annihilation's first faction modification. Adding in a new commander with a full complement of unique units and buildings. Prepare to be challenged, because the Legion has a different set of strengths and weaknesses to what you have come to expect. Thick of hide and large of caliber, the Legion is the embodiment of ‘Might is Right’. The shaded cabal of commanders that make up The Legion deduced that a tank with one gun in inferior to one with two, a bomber with twice the high-explosive payload will do more damage than one with half the amount and attempting to take down an enemy who’s rear armor is twice as thick as your front will place you at an instant disadvantage. The Legions units are slower and more expensive on average, but far tougher and harder hitting. They may be slow to get to their destination, but they ensure that there is very little the enemy can do to stop their advance once it has started. If the enemy cannot out-shoot you, cannot out-range you and cannot damage you… why should it matter if he can outrun you? ...unless they are foolish enough to get caught! [FAQ] (List will be updated as people ask more questions). Q. When will the mod be done. A.When it's done. (aiming between September and November can't promise anything though. Scratch that PA Titans has thrown that plan out of the window. This is both good and bad as we can implement more unique content, but bad in that I have no idea when we will release a test or offical build.) Q.Will this mod change vanilla balance. A. Short answer, NO. Long answer, we are aiming to build upon what Uber has given us with vanilla and will not be making any balance changes to how the vanilla faction and economy works. This is a seperate faction with its own strengths and weaknesses. The Vanilla faction plays exactly as before. [Update 1] 6/11/2015: Spoiler: Screenshots :) [Update 2]11/01/2016 'We have a Moddb page now': http://www.moddb.com/mods/legion-expansion [Credits] [Main Team] @nicb1 : Project Lead, Main 3D model artist. @Crembels : Concept artist. @KillerKiwiJuice : Main Coder, FX guy, Texture artist @mgmetal13 : Assisting Kiwi with learning new software also texture artist. @Quitch : Resident AI coder. @zx0 : Texture artist. @xankar : Balance @elodea : Balance @Alpha2546 : FX & Balance @graushwein : Balance @stuart98 General code stuff and bugfixing. @andreasurne : Balance @proeleert : Ui stuff @mikeyh : Work in varying areas [Assistance] @emraldis For giving me the basic code and showing me how to change a com unit set. (Anyone who contributes to the project will be added to the above list.) [Notes] As usual any help with texturing would be greatly appreciated as it is a slow process.