Coming soon to a game near you: ER"B"M, a PA mod for only the most radical and coolest players. Features: - All air units have very limited ammo except for the Icarus, so there's more opportunity to outplay them. - Overclocked Atlas, with faster movement speed and stomp rate. - Tactical missiles have been reworked - they now require manually firing them and cost 900 metal each, but deal massive splash damage. - Cheaper, faster Grenadiers and Sparks for the commander on a budget. - Vrooming T1 vehicles with increased speed. Drifters are a super-fast raiding unit and other T1 vehicles got a slight speed increase. - Amphibious Vanguards! (100% original idea definitely not taken from Neon's Equilibrium mod, in that mod they can shoot underwater too) - Sneaky GIL-Es that don't show up on radar! - Locusts that decay over time. Use them or lose them! - Decreased the costs of nukes, Manhattans, and antinukes to improve the frequency of giant explosions. - An Astraues that outruns Orbital Fabs. - Much cheaper but less effective T2 Mex and Jigs - all metal sources now produce 7 metal. Jigs also lost their storage and energy generation. - Better all around Omegas. Increased range against ground units, decreased cost, and splash damage on their guns. They also explode upon death, another idea I definitely didn't take from Neon. (Incidentally this buffs Anchors because they use the same weapon profile as Omegas, which kind of breaks Classic balance but who cares.) - Various other minor changes I really should have listed as I went so I could make an actual changelog.