[WIP][Server] Advanced Scout Mod

Discussion in 'Work-In-Progress Mods' started by themax267, February 12, 2017.

  1. themax267

    themax267 New Member

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    placeholder for a new advanced scout mod in development.
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  2. themax267

    themax267 New Member

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    First Iteration
    Screen Shot 2017-02-22 at 7.26.52 PM.png
  3. themax267

    themax267 New Member

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    Does anyone know how to make the hover lights?
    20170222225805_1.jpg
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  4. Killerkiwijuice

    Killerkiwijuice Post Master General

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    You gotta manually offset the emitters in the unit json. It's extremely tedious, but it's the easiest way.

    You could also try to make a new effect file so you can reload the effects automatically (one the file is saved and a new unit is created in the game) but that is also very tedious, as the hover effect mesh/model does not position itself the way you think it does (it needs to be rotated, which can only be done in the unit json).
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  5. themax267

    themax267 New Member

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    I was talking about the actually lights the effect emits from but that helps too.
    Last edited: February 23, 2017
  6. Killerkiwijuice

    Killerkiwijuice Post Master General

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    That's done in the material and mask textures. Check out what I did for the legion hover tank:
    https://github.com/Legion-Expansion/Legion-Expansion/tree/master/art/textures/512/land/L_hover_tank

    The hover effect areas are pink on the mask map.
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  7. Ksgrip

    Ksgrip Active Member

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    It looks dope to be fair. Nice model
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  8. themax267

    themax267 New Member

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    Fixed it. 20170225152247_1.jpg
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  9. stuart98

    stuart98 Post Master General

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  10. themax267

    themax267 New Member

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    I could use some. Currently I'm having trouble getting the ai working. I'm just trying to see if I missed something critical in your instructions.
  11. stuart98

    stuart98 Post Master General

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    Put your mod on github and I'll take a look.
  12. stuart98

    stuart98 Post Master General

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    You still there?

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