[WIP] Queue By Default

Discussion in 'Mod Discussions' started by wondible, April 5, 2014.

  1. wondible

    wondible Post Master General

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    Ever feel like you're always holding down the shift key? This mod make queuing orders the default; hold shift to interrupt the order queue.

    Still not sure how I feel about this - it's going to take some relearning to end the queue when finished adding orders (or give accidental orders later). As far as I can tell, toggling the queue path is implemented directly in the engine and can't be controlled. The implementation is also ugly because the options are:
    1. Shadow live_game.js and change four characters
    2. Attempt some fancy event handler resets and still duplicate a big chunk from live game's mouse handler, if it would even work outside it's closure.
    I'm currently shadowing live_game, so the mod will break things for most any non-trivial update.

    - https://github.com/JustinLove/queue_by_default
    LavaSnake likes this.
  2. cptconundrum

    cptconundrum Post Master General

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    It's an interesting idea, but I think new players won't be able to understand it and people like me that have played TA and SupCom just can't break a lifetime of habit. There may be a sweet spot in the middle that would like this mod, though. I really hope it works for those people; I'm afraid I just can't be re-trained.
  3. wondible

    wondible Post Master General

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    Can't argue with any of it - if this even moves forward with will always be a niche mod. The game kind of has to be how it is for new players, and I've got a lot less muscle memory than the better players.
    cptconundrum likes this.

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