Discussion in 'Work-In-Progress Mods' started by DeathByDenim, February 7, 2014.
Yaa, thats way out of my league XD
Could we get this added to the PA modding references sticky? @raevn
Mmm I need some help. How can I get to immitate the light that al units have?, The one wich looks like their eye.
I'm not entirely sure. It seems to be red in the *_diffuse.png, and blue in the *_mask.png and *_material.png, so just try copying that. I know very little about modelling though. You may be better off asking this in the "Mod Support" subforum.
moved to wip mods
Usability patch for papa texture editor. Allow single click rather than item activation (double click) for just browsing the items...
papatextureeditor.cpp in line 45:
- connect(TextureList, SIGNAL(activated(const QModelIndex &)), SLOT(textureClicked(const QModelIndex &)));
+ connect(TextureList, SIGNAL(clicked(const QModelIndex &)), SLOT(textureClicked(const QModelIndex &)));
Oh, hey, people are still use this thing. Yeah I should get an award for most painful GUI ever.
It's single-click for me though, but I guess that might be because I use KDE with the single-click settings. I'll have a look. Bedankt!
i use xfce with double click setting
Separate names with a comma.