Murder Party is like FFA. I have not tested it with Team FFA, that probably will show weird things. The currently implemented rules are: - Everyone gets a target to kill - If you observe how your target dies a practically indestructible and undetectable little building will spawn for you (wherever your mouse happens to be). It gives + 100 metal and + 10000 energy. You also get a point. - If you observe how your killer dies you get half the bonus, but no point. - Observing how anyone else dies gives you -1 point and a little malus of -25 metal and - 2500 energy. - Once anyone dies targets are reassigned. - There is no actual game end trigger stuff. The game ends normally. However the points are posted in chat whenever a player gets/loses a point, so you can for now at least see what points players had. So technical issues that limit it to what it is: - I can get events for "something was observed to die". But not "I killed something". Thus the "if you observe" thing. - I cannot actually modify your resources. So I spawn buildings. They pop up wherever your mouse is. - To spawn those units cheats need to be enabled. To be precise the mod now includes the json to activate the create unit cheat. The mod takes care of "breaking" the normal hotkey, however a malicious person surely can get around that with a little bit of technical knowledge. It's the best I can do... - There is no easy way to send data between clients so synchronizing state is hard. - I'd like to set a custom icon on my bonus/malus units but the icon atlas scene seems to be impossible to mod with current server mods. Only works if it is reloaded by hand once in the lobby. - This shadows common.js to inject an entry into the scene_mod_list. I can't find a way to add a UI mod from a server mod without shadowing something. - I can't find properties on a unit to make it completely unreclaimable and unselectable. Can that be hacked into the unit spec somehow? Would be good for the bonus/malus "buildings". This at least makes them completely invisible to enemies: "ignore_sight": true, "ignore_radar": true It's a server mod on github for now: https://github.com/pamods/servermod-murderparty To play just download the zip and copy the mod folder to your server_mods directory (see the info about server mods in the sticky) All players need the "show cheat servers mod" enabled or they won't be able to see the games. Needs testing, it's close to a first REL version, but I don't have more time to do tests right now.