[WIP] Megabot: Ideas and progress thread.

Discussion in 'Work-In-Progress Mods' started by squishypon3, May 10, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    That is true; in fact I might actually still have the old T2 factory model. It should be there since this version where I got the megabit was old enough to have it after all. But yeah, I could actually use the old advanced bot factory as a placeholder for the "super unit" factory at some point or might choose some other method of construction like being built directly by fabricators similar to succom's system for experimentals.
  2. squishypon3

    squishypon3 Post Master General

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    Another quick update, a bit of leg work and some other nice aesthetics.

    Boxxy.PNG
  3. squishypon3

    squishypon3 Post Master General

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    Almighty guys, I don't really know if there's much else to do work on so I'll just give some screenshots of the Megabot in it's current (Probably final) form, if you have any input to make- it'd be greatly appreciated. Anyway, here's the pictures!
    [Picture Spam in]
    >3
    ...
    >2
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    >1
    ...

    Finished1.PNG
    A nice view of the majority of the front.

    Finished2.PNG
    The right arm, some duel cannon thing, weapon idea remains undecided.

    Finished3.PNG
    The back of the model, added those typical commander "jet pack" thruster things... I suppose they could be more so exhaust ports as the Alpha commander's exhaust ports are on his upper torso as apposed tot he "jet pack" esque exhaust ports... Just my guess, I don't know.

    Finished4.PNG
    Left side of the Megabot, the turrets are still present- which is nice. This gives a little more detail on the AA missle pods on this shoulders and such.

    Finished5.PNG
    A nice closeup on the left arm, shows the left arm's weapon a bit, I imagined this to be some sort of energy weapon based on it's design though, again, still unsure.

    Finished6.PNG
    Close up of the right arm 'cannons' I supposed, also shows a bit of the third barrel down at the bottom. Considering a flamethrower though I don't really believe this needs any more armament to be honest. :p

    Finished7.PNG
    A little picture of the Alpha commander looking at his most amazing creation, one of such power, with the peaks of technology within that is only out-classed by the highest tier of Commanders, one such creation that even the progenitors, the first of all commanders, would be proud of!

    Okay so now gets to the more boring part, that is, programming...

    With this comes questions, I need ideas! Weapons, roles, etc... Anything would be greatly appreciated, thank you! :D
  4. squishypon3

    squishypon3 Post Master General

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    Alright worked up a really quick rendition of an "experimental" bomber.

    Experimental Bomber.PNG
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  5. tommybananas

    tommybananas Active Member

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    Ahwassa incoming!!!!! :cool: iv missed experimentals! Good work so far :)
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  6. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Looks awesome. I love the 4 leg one.

    Random idea:
    Maybe to make them less OP you could make them only be creatable a certain way on a metal planet.
  7. stevenrs11

    stevenrs11 Active Member

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    As for roles, I think it should be the equivalent of a Halley for a planet you can't move.

    Essentially, you build it on a planet, it's your planet now. Make them fairly slow, capable of eating multiple nukes, and moderate range.

    Unless, of course, your opponent builds one too.
    PeggleFrank likes this.
  8. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Pacific rim in PA?!?!


    yyyyuuussss
  9. igncom1

    igncom1 Post Master General

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    Id love to see some experimental factory's for building absolutely massive amounts of units.

    Hell, most of the ideas on the forum would make fantastic mods, even bubble shields.
  10. lafncow

    lafncow Active Member

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    a Kraken naval super unit would be amazing
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  11. zweistein000

    zweistein000 Post Master General

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    Here's something interesting to keep track off: PA isn't a game about singe strong unit, it's a game about loads of units. As such I believe that a strength of a mega bot shouldn't be at the level of Colossus or Monkeylord (SupCom 1) but rather something like a T3 unit that can still be build in relative numbers (you still be more than 1 or 2 present). As such I would severely edit the concept model in following ways: Remove the hip cannons and both of the missile launchers, replace one of the shoulder flak guns with a torpedo launcher, scale down the model to roughly commander or commander and a half size. Now add one uber cannon to each hand and another pair of laser cannons to each hand.
    Specifications are as follows:
    Unit is amphibious, its torso turn rate is slow and its speed is slow (so slow that a SXX can keep up with it). It cannot use pelicans or teleporters, only astraeus is strong enough to move it. It has a heavy fire power specialising on AOE, but requires constant power supply in order to be effective. It is armed with 2 uber cannons that auto fire, but draw energy to recharge, 2 laser cannons that can engage any target but due to being fixed to torso are hard to track fast moving units, a flak canon on it's own turret and a torpedo launcher on it' own turret. It is vulnerable to overwhelmed by air or at sea, snipped form orbit or by an artillery or nuke. It's armour is thick, it can take the beating of a commander. It is also a very costly and cost inefficient unit that includes running costs of about 5-10k energy, each. Without energy its uber cannons would shut down and possible it's shoulder turrets would stop tracking leaving it to be nothing more than a glorified slammer with a single flak turret. It also needs it's own factory to produce (recycle the old bot factory).

    The idea behind it is that indeed it's a strong and powerful unit capable of taking on any army with very little needed support, but it's limited by logistics and manoeuvrability. It is also specialised on ground warfare and thus only carries support weaponry for other theatres if any (orbital).
  12. igncom1

    igncom1 Post Master General

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    Well this is a mod dude, it doesn't need to be balanced...or even make sense.
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  13. PeggleFrank

    PeggleFrank Active Member

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    Okay...

    ...when did you have control over the mod, and why does it need to be changed?

    If it's OP, it can be given lesser stats. There's no reason to change the model, or even the concept.
  14. zweistein000

    zweistein000 Post Master General

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    Have you ever heard of constructive suggestions?
  15. PeggleFrank

    PeggleFrank Active Member

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    Yes, but you could do that by telling him what's wrong with his idea, instead of just telling him what to do.
  16. zweistein000

    zweistein000 Post Master General

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    Or I could tell him the way I would do it and let him see my opinion of it. I never told anyone that it absolutely MUST be done my way. There is also nothing wrong with the initial idea, it's just my opinion that it wouldn't fit PA very much and I wouldn't do it that way if it was my decision.
  17. squishypon3

    squishypon3 Post Master General

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    Hey guys, calm down. ;)

    Anyway, thank you for the critique! I, to be completely honest, actually like the scale. You should see it on a size 800 planet, it's not as large as you think. It actually FITS into the T2 factory. Anyways, I have certain ideas to keep this from being the most OP being from robot hell, one being it will probably require massive amounts of energy to power, and keep going, another being the sluggish movement, and VERY slow turn speed. This thing would be screwed if tiny little bots got to close, (hopefully minimum ranges are possible) and those little turrets will only be as powerful as a dox's weapon per-say.

    I would like to keep this unit as something that can put fear into the heart of the enemy, but can't do it alone. If this thing tries to wobble itself over to the enemy base, without a backup army, it'll be steamrolled by incoming enemy forces.

    We'll see how it works out! :D
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  18. varkarrus

    varkarrus New Member

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    You know what it needs?
    What it needs
    is
    a sword B)

    just some bigass fast moving melee robot that hits people with a sword or two or four
  19. zhaii

    zhaii Active Member

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    You know, those would look good sitting on your desk... :D
  20. vackillers

    vackillers Well-Known Member

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    Really good work so far. I did think that Uber were going to release the blue print model for the Megabot that they created last year to the modders so guys like you could make it? either way as someone mentioned before, put a lot of good diversity in here for the megabots. One of the things I liked about the supcom series was the different types of units they had for the experimentals, but I also thought there was so much more they could have done, and could have taken it so much more further than what they did.

    A Mega Carrier would be pretty awesome along side battleships and the main mech you have been focusing on, mega units can also be just 1 thing too, like shields (leave that for another debate lol) or a mega artillery bombardment. Some sort of orbital mega unit, perhaps in the form of a terraformer, planet nuke or an asteroid cannon to use on planets or something.

    Excellent work just keep going man, so many peeps do want the bigger units back :D

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