Okay, so anyone that has played COD knows the basics of this, look it up if you don't. The idea is that you have your commander with 1 hp and a fairly large speed boost (1.5x to 2x) with no primary weapon. You have enough storage for 1 ubercannon shot but no positive energy income and no blueprints for buildings. Every time you kill another commander, you get your energy back for 2 more ubercannon shots until there is only 1 person left. My problem lies within the last point, I know how to change weapons, damage, hp, and all that json stuff, but how will I make it so that when you kill another commander you get energy income for ~10 seconds and then it is back to 0? I looked at @cola_colin 's murder party mod, but I don't really understand it. Maybe someone can help me Thanks for all of your help and ideas, here is my list of things to do CRITICAL TO FUNCTION √ means that bullet is finished Remove all blueprints (make build.js empty) Lower health of commander (set max_health to 10) Make ubercannon use metal for ammo (set Ammo_type to Metal) Change commander Econ (Metal production to 0 - Metal storage = cost of ubercannon shot) Change commander nanolathing specs (metal consumption 1000 energy consumption 0) Change cost of commander (cost of commander = amount of ammo needed for ubercannon shot) Make wreckage have full hp (change wreckage hp multiplier to 1) Remove commander damage on death (Either completely remove effect or put damage to 0) Make sure ubercannon does enough damage (Make sure damage will always be above 10) Change primary weapon (Set damage to 1 and remove homing, also decrease range 30% Maybe reduce projectile speed, needs testing) Just use Reclaim for secondary for now Increase speed (increase acceleration, turn rate and speed by 75%) Remove tree reclaiming (have to look into how to do this) PLEASE LOOK AT THIS AND TELL ME IF I AM MISSING SOMETHING OTHER POSSIBILITIES Increase vision Increase ubercannon range look into a second manual weapon Instead of changing the primary weapon, just use reclaiming for if you run out of ammo?