I don't see many people trying to make total conversions yet. I would like to see some and would like to make one myself. Maybe make some models for it, maybe let someone else create them and credit them, not sure yet. So, to really change things up, here's what I am thinking so far. I probably will edit this as things change? Possible Name: "Universal Unity" (possible campaign later down the line) Contents: Mechanics Game Type Economy Commander Progression Tech Types Units Mechanics: Game Type- There will be two game types, Full Tech where you start with a commander, and Faction Tech where you start with a subcommander. Economy- Economy will be more storage based and less streaming based. Mexes will generate 10 metal, Pgens will generate 1 energy, Commanders and subcommanders will generate 20 metal and 2 energy. Commanders will store 5000 metal and 10 energy. Subcommanders will store 1000 metal and 10 energy. Commanders- I will take a little bit of the "Variety" out of commanders. I plan to make a single selectable "Commander" and the rest of the commanders "SubCommanders", and in fact rename all the commanders by the greek alphabet and make the "Main Commander" the "Progenitor". Progression- The tech tree starts with a commander, that can build at a rate of 500 metal a second and 10 energy a second, subcommanders worth 5000 metal, and in fact cannot assist normal construction. Subcommanders will have a theme and be able to build from it's theme and be balanced to have at least one answer to everything. It will build factories of that theme, factories will build units of that theme. I am considering making lesser fabbers unable to build vital "base" structures and proxy-like ones instead, if each faction even has fabbers.