[WIP][Client] More Pew Pew - Requesting Opinions

Discussion in 'Work-In-Progress Mods' started by dom314, June 12, 2015.

  1. doud

    doud Well-Known Member

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    He is definitly The Legend :cool:
    Last edited: July 11, 2015
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  2. planktum

    planktum Post Master General

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    Just want to thank you for being so open to suggestions!
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  3. dom314

    dom314 Post Master General

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    Well, those suggestions often help to make better effects. In this case it was actually impossible to polish the spark effect to the level I wanted it. I am glad for the alternative that looks awesome without feeling like a hack.
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  4. dom314

    dom314 Post Master General

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    Guys stop ur making me blush....
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  5. cdrkf

    cdrkf Post Master General

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    Dude I thought you are an Aussie? You guys aren't supposed to suffer from things like humility :p
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  6. dom314

    dom314 Post Master General

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    Nah, yeah, bloody right mate.
    P.S. Yes I am Australian, but I am also a dirty immigrant. xD
    Last edited: July 11, 2015
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  7. Fearmydonut

    Fearmydonut New Member

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    Hey man, I absolutely love this mod. I'm just wondering if you plan on adding more of your explosion and projectile effects to the all the missiles and bombers. I'm also wondering if you plan on adding a laser sound effect to the bolo/ant because the sound of a cannon with the visual of a laser is really throwing me off, not by much though. xD
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  8. cdrkf

    cdrkf Post Master General

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    I don't think sound modding is currently possible...
  9. Fearmydonut

    Fearmydonut New Member

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    Aw lame. Not a problem though, the effects are worth it.
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  10. planktum

    planktum Post Master General

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    Not all the effects are lasers. Bolo and dox aren't firing lasers. They just happen to be glowing projectiles
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  11. dom314

    dom314 Post Master General

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    Oh how I wish I could mod the sounds! xD Although that would probably be a stupendous amount of work.
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  12. ace63

    ace63 Post Master General

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    Uber? Put everything @dom314 has done into vanilla pls (if he agrees ;) ).
  13. killerkiwijuice

    killerkiwijuice Post Master General

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    Uber just needs to provide the original .fdp file for FMOD and then we can use new sounds. There's a bunch of unused sounds in the game files.
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  14. Alpha2546

    Alpha2546 Post Master General

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    Totally worth it though!

    They should! @jables sharing is caring :oops:
    stuart98 likes this.
  15. MrTBSC

    MrTBSC Post Master General

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    one question i have is if you can allow some of doms effectmods to overwrite yours
    as i rather still like the yellow shell effect for both the bolo and narval ... of course only if it aint too much trouble
  16. dom314

    dom314 Post Master General

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    Hi @MrTBSC, I think that has been the plan all along. The priority of this mod has been balanced to override the effects of other explosion effect mods. I'll talk to Alpha to see if we can figure out a way to make our mods work together! :)
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  17. aojianlingyun

    aojianlingyun New Member

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  18. aojianlingyun

    aojianlingyun New Member

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    And about Grenadiers effect mod,which is I like by Alpha2546 and cola_colin. I think that is better.This is just I like.Anyone esle?
  19. probodobodyne

    probodobodyne Active Member

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    The new units may need some input from you.

    The Wyrm's bombs looked pretty underwhelming for how effective they were, the Storm Flak was so subtle that I thought they weren't attacking the Wyrms for a while. The Drifter also shares the Bolo shell or something like that. I haven't seen the others yet, and Atlas stomp doesn't need touching. Neither does Helios. I also saw Omega but I can't remember any of that so I have no suggestions for that one.

    My Drifter suggestion is that you could give it a longer green shot to differentiate it from the Bolo, and the Storm Flak should look absolutely terrifying.
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  20. dom314

    dom314 Post Master General

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    Yeap, I plan on adding effects for these units too. There is however a bit of a problem. I am still in the learning phase with regards to how mods will work with PA:Titans, but I am fairly certain that I will most likely end up having to split this mod into two versions; one for PA:Classic and one for PA:Titans.

    A lot of the new units have effects which are great already. Some of the units I would add to the list though:
    - The t2 hover boat could have it's effects updated
    - Land hover titan, don't know it's name
    - maybe the air missile effect trails being a bit longer

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