As requested by many people who want to publicly host games using a router / firewall port mapping to their local PA server via TCP port 20545 on their personal super computer. Also read: https://wiki.palobby.com/wiki/Planetary_Annihilation_Custom_/_Dedicated_/_LAN_/_Local_Servers https://wiki.palobby.com/wiki/Plane...r_Sim_Performance_/_Time_Dilation_/_RAM_Usage WARNING: Do not use palobby.com as your region. Public Local Servers is a client mod that enables the following for port mapped local servers: game invites optional show in public server browser To host games on your local server you need a top spec computer and high speed internet: minimum quad core ideally 8 cores lots of RAM ideally 16GB or more high quality high bandwidth internet access eg fibre Note: Hosting in the public server browser will be advertising your public IP address. When you create a local game the following options are added: public checkbox (to show in public server browser) host (IP address or hostname defaulting to your public IP address) port (20545) region (defaults to your Uber server region) You can override the values if different. eg I port forward via palobby.com:20544 to my local PA server. The preferred approach is start the server manually then join your server via the multiplayer server to configure a game. Port Mapping / Port Forwarding / Pinholes You'll need to figure this out yourself... don't ask for help here about your specific router. Your local PC hosting your local PA server on TCP port 20545 will be using a private IP address not accessible from the internet. eg 192.168.x.x or 10.x.x.x Port mapping / port forwarding / pinholes open a port on your public IP address so that your local PA server can be accessed by the internet. eg assuming your public IP address is 220.127.116.11 and the private IP address of your local computer with PA is 192.168.1.100 then you want to port map external TCP 20545 to internal 192.168.1.100 TCP 20545. NEVER use DMZ unless you know what you are doing and have a very secure firewall setup. http://www.howtogeek.com/66214/how-to-forward-ports-on-your-router/ Friends Games If you want to host friends games without showing in the public server browser then you can invite friends to your local server using standard game invites. WORK IN PROGRESS Server beacons are currently posted only in the new game lobby. That means server beacons are currently NOT posted when: host is selecting a map host is viewing settings live game ie no spectators can join once a game has started You should manually start the server in config mode and connect to it via the multiplayer server browser. If you create a local game or start an AI skirmish without starting the server manually then leave the game or quit PA the server is shutdown which might upset other players. Manually Starting Local Server and Saving Local Replays To manually start a local server in config mode create a desktop shortcut to the server executable in your Planetary Annihilation installation directory with the following command line parameters: --allow-lan --game-mode PAExpansion1:lobby (for Titans) OR --game-mode lobby (for classic PA) --server-name "local" (local name in server browser) --enable-crash-reporting --mt-enabled (for multi-threading) Customise with the following additional command line parameters: --max-players 12 (depending on the specs of your local super computer) --max-spectators 5 (depending on the specs of your high speed internet) --output-dir "path-to/your/planetary-annihilation-data-directory" (to save local replays) --replay-filename "UTCTIMESTAMP" (to automatically name replays using a UTC timestamp) --replay-timeout 300 (timeout before replay is written even if players are still connected) --headless (no window) Once the server is started manually connect to it via the multiplayer server browser.