Ring world using CSG (not subtractive brushes). Needs testing. Known bugs: Naval units can't pass under ring icebergs (yes land units can pass under) Projectiles can't pass under ring Ring is not exactly stright (needs fixing) Units sometimes get stuck on ring. Ring blocks nukes Map play: This map is intended to be played as a 2v2. Each team being on one hemisphere (hemispheres being devided by the water ring). However it can be played other ways, just might not be as balanced Map Pictures (old version) Beauty shots: [Note] these pictures are from an older version of the map and do not include the most recent changes.