Will performance issues be fixed before release?

Discussion in 'Support!' started by Qosmius, October 23, 2013.

  1. Qosmius

    Qosmius Member

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    mmh, no i havent activated any of them..when i did i got massive lag so no no...also when i put game up to uber the texture also loads a bit slowly..not sure if fps gets lower but maybe. not sure what it might be.

    works fine in beginning of games if planets are small, but more units more lag..and if its a big planet with alot of ppls it might be unplayabale

    thx for all the help :)
  2. maxpowerz

    maxpowerz Post Master General

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    virtual texturing is very slow at the moment, on my system using uber, high or low makes the textures draw slowly. on my system medium on virtual texturing and low on shadows yields best results.
    But im currently using an intel hd 4000 gpu, so it not being affected by whatever the ATI issue is :(
  3. maxpowerz

    maxpowerz Post Master General

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    i wont be satisfied until i do more than help , i want to solve your issues (may not be possible at this point in time, but i'll sure as hell give it my best, if someone didn't help me, i would be in same situation you are, i see it as only fair to pass on the help if i can)
    cwarner7264 likes this.
  4. maxpowerz

    maxpowerz Post Master General

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    im going to ask SXX to see if he can help.
    He got me into the game, he very very good at understanding pa log file and dxdiag file and spotting issues.
    once again it may be an ATI thing that can't be bypassed at the moment but im sure SXX will know.
  5. Qosmius

    Qosmius Member

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    i appreciate all the help i can get :) but im not sure it can be fixed in current state..i just hope the devs have the ability to improve it
  6. maxpowerz

    maxpowerz Post Master General

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    im sure dev's will improve it, now we have your dxdiag and pa log file, dev's have more of an idea what those issues could be :)
    without them they can do nothing but guess what the issue is , so you have been AWESOME help too :)
  7. maxpowerz

    maxpowerz Post Master General

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    i sent SXX a message asking him to review this thread and see if he can assist or let us know if it not going to work at this point in time when he come online, im sure he will :)
  8. maxpowerz

    maxpowerz Post Master General

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  9. Qosmius

    Qosmius Member

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    already have that driver :) thx man
  10. vackillers

    vackillers Well-Known Member

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    I think most of the performance issues will eventually be fixed by launch, but I know what you mean with other games that have totally flopped at launch when things should have been fixed durring the beta's and always got the excuse its a beta, and then come to find out the final retail game was exactly the same as the beta. Some good examples of this was Worms Revolution / Worms Clan Wars / Arma III / Planetside 2 / Dawn Of Fantasy / Sim City just to name some recent ones. So I understand where you're coming from Qosmius and I'm a lil skeptical about the final state of the game, but we shall see, a lot of the server side lag stuff is worked on constantly i'm sure because every single game we play right now is through Uber servers, and every game is going to be logged their end too.
  11. Timevans999

    Timevans999 Active Member

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    THATS NOT A GOOD RIG FOR RTS
  12. SXX

    SXX Post Master General

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    When you'll play next time can you please use Ctrl+P and check your actual FPS on start of game and in moment when you feel "lags". Post numbers here.

    What exactly settings you using? Is there any difference between low and high (especially shadows)?

    Also when you in-game and feel that performance is low please try to toggle UI using Ctrl+U and check what FPS you have with and without UI.
  13. maxpowerz

    maxpowerz Post Master General

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    Max Powerz's last attempt and hopefully THE ULTIMATE ATI fix :)

    replace the shaders in this dir with the ones in the zip file posted here :)
    C:\Program Files (x86)\Planetary Annihilation\PA\media\shaders

    my intel chipset fails to compile these shaders in the zip file, so i deleted the code out of them :)
    i put them back into my game and , it runs the same.

    so maybe if your ATI card is compiling these shaders, they could be whats causing the in game framerate issues and bugs.

    replacing the shader files with the ones i have posted should disable some post processing effects the game has, like HDR, FXAA, and some luminance and material prelighting. (make sure you have HDR and FXAA off in game or screen will be black)

    the game will run fine, and it should look just like the game shot's in my thread.

    if replacing the shader files damages your game (it shouldn't there only post processing effects) just load the uber launcher and press verify files, or verfy game files in steam launcher, it will rollback the original shaders.

    hopefully this will be a good temporary fix until dev's fix the shaders.

    Attached Files:

    Last edited: October 24, 2013
  14. maxpowerz

    maxpowerz Post Master General

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    if your PA install isn't in that location try here.
    C:\Program Files (x86)\Steam\SteamApps\common\Planetary Annihilation\PA\media\shaders
  15. maxpowerz

    maxpowerz Post Master General

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    TADA

    (NEW! Performance Booster Mod!)

    I have made a Mod to attempt to help improve in game performance on some machines.
    It disables some "Pre-lighting" and "Post Processing Effect" shaders.

    https://forums.uberent.com/threads/rel-performance-booster.53233/


    (Slowbars Mod!)
    This mod fixes some UI bottle necking and helps improve framerates!

    https://forums.uberent.com/threads/rel-slowbars-54357.50349/#post-772764

    Both of these together + setting your desktop to a lower resolution, Should fix your issues :)
    It has helped 2 other ATI users so far, and one person using a GTX560, so its a good universal fix for some broken code :)

    oh oh and

    TADA!!

    (Fix for ATI cards ,, Windows - Desktop)
    http://forums.guru3d.com/showthread.php?t=382660
    (Thank-you to Bradaz85 for a link to a BETA driver with better OpenGL compatibility)

    (Fix for ATI cards ,, Windows - Mobile)
    http://forum.notebookreview.com/sag...ress-enduro-modified-drivers-13-11-beta3.html
    (Thank-you to Bradaz85 for a link to a BETA driver with better OpenGL compatibility, not sure how many mobile chipsets this will be compatible with!!)

    Before using the BETA ATI drivers download a copy of the current ones or have a rollback driver in case there are any issues!!!
    (when the drivers are officially released i will link to the official ones on ATI's support site)
    cwarner7264 and bradaz85 like this.
  16. Qosmius

    Qosmius Member

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    nice :) i was at school allday so no chance to test yet, ye i shall try ctrl p next time
  17. maxpowerz

    maxpowerz Post Master General

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    :) :) :) All good i hope this works and you get to ENJOY playing PA :) :) :)
    :) :) :) sorry i'm in a smiley mood, i have helped a few people today and it feels good :) :) :) :)
    cwarner7264 likes this.
  18. Qosmius

    Qosmius Member

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    if you want we can go in a game togheter and compare if you get lag and i dont and compare fps and such, just an idea
  19. maxpowerz

    maxpowerz Post Master General

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    i would love to play but i use prepaid internet (3g pocket wifi) so game lags like hell, it cost me $12 per gig of data too. :(
    so i only load the game up long enough to test fixes and stuff or to look at the new units and features,
    i have played about 10 games in total for the few months that i have had access.

    so i spend my time helping others and developing fixes to get others into the game :)

    when i go back to using my landline internet (after its fixed) i will happily play :)
    bradaz85 likes this.

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