Why remove Unit Wreckage?

Discussion in 'Planetary Annihilation General Discussion' started by mjshorty, August 11, 2014.

  1. moldez

    moldez Active Member

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    hi,
    did not have the time to go through all posts above but I just wanted to add my thoughts on this.
    Removing the wreckage is a big disappointment at least for me.

    There were several other ways to deal with this like:

    1. turning the unitwreckage into little areas that just slow units down without blocking them entirely
    - maybe only blocking bots to make tanks more usefull in such areas?

    2. slowly degrade wreckage to rubble over time
    - scars of war would still be visible and metal could still be reclaimed

    3. turn the wreckage into a cosmetic thing, no blocking - no reclaim .. but somewhat sad

    these are just 3 of many other possible ways to deal with this, but removing this feature is just ....

    Moldez
    stuart98 and Planktum like this.
  2. lokiCML

    lokiCML Post Master General

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    PA definitely needs something like this. This would cause more use for the wrecks and would make the more of a contentious gameplay element. A negative feedback loop in PA's economy would be one of the best things too happen to it.;)

    @ledarsi, I knew there was something that was needed but couldn't articulate it. I absolutely agree with your analysis. Hopefully this gets implemented into PA somewhere down the line sooner than later.:cool:
    Last edited: August 15, 2014
  3. vackillers

    vackillers Well-Known Member

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    Little disappointed with the wreckage choice to cut it but I'm sure Uber have their reasons wheither its from a pathing standpoint or one of the causes of the mass slowdowns late game. Hopefully they'll add that back into the game at a later point or perhaps have a check box somewhere in a similar fashion to supcom series where you can enable/disable wreckages.

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