Who's the most dangerous Juice?

Discussion in 'Monday Night Combat 360 General Discussion' started by PlumbumTheEpic, November 14, 2010.

  1. Edward Coug

    Edward Coug New Member

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    Right now, I'd say the tank is the most dangerous with juice because the same healing glitch that always happens to the support also always happens to the tank in certain situations. I don't want to go into detail because I don't want it being exploited and the patch will fix it anyway. I'm sure tank users already know how to do it.
  2. x Zatchmo

    x Zatchmo New Member

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    I think the tank is the best purely because it can live an airstrike while juiced. Like wtf that's an airstrike, and I didn't die, sweet! I'm being a tank from now on lol.
  3. Edward Coug

    Edward Coug New Member

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    Post-DLC healing glitch fix, I think the sniper, gunner, or tank will be the most dangerous.

    I have to admit I have a big problem with the sniper's juiced uzi damage. I haven't tested it yet, but from my experience, a juiced gunner using his minigun against a juiced sniper using his uzi will lose. That's ridiculous. The uzi damage needs to be decreased. Maybe compensate by upping the clip size.
  4. mintycrys

    mintycrys New Member

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    No. Not even close. juiced Sniper vs. juiced Gunner, juiced uzi vs. juiced minigun, Gunner will shred the Sniper before a dent even appears in the Gunner's lifebar (it takes about a second, no joke). I don't even think a juiced Gunner with gold armor can be killed by a juiced Sniper before juice wears off (as it should be, in any case). In the same way that a Gunner can wreck a Sniper at close range in about a second flat, when they are both juiced, the outcome sf pretty much the same.

    I've gotten into this situation so many times, and it's unreal just how quickly that juiced Gunner can utterly destroy the juiced Sniper with even a minimum silver armor. Distance tempers their damage greatly, but at close range (the uzi's effective range), the Gunner wins with a quick RT pull if he's spinning.
  5. Edward Coug

    Edward Coug New Member

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    You're wrong about the a juiced sniper not being able to kill a juiced gold armor gunner with his uzi. I've had it happen to me more than I'd like to admit. It's absurd how quickly a juiced uzi chews through a juiced gold armor gunner. I'll test it out and let you know how it turns out. I think a lot of people will be surprised.
  6. TOM12121112

    TOM12121112 New Member

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    it took 1.5 clips of a juiced uzi to take down a juiced tank well within jetgun range.
  7. PohTayToez

    PohTayToez New Member

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    Whoopsee. Fixed.

    I'm pretty sure any juiced player can kill any other juiced player quite quickly, it's just a matter of catching them off guard and shooting first.
  8. southsidesox24

    southsidesox24 New Member

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    Pro Killing (vs. 1 pro)
    1. Gunner (range + dps)
    2. Assault
    3. Tank
    4. Support
    5. Sniper
    6. Assassin

    Pro Killing (vs. multiple pros)
    1. Tank (deathblossom)
    2. Gunner
    3. Assault
    4. Support
    5. Assassin
    6. Sniper

    Turret Destruction
    1. Assassin
    2. Tank
    3. Gunner
    4. Support
    5. Assault
    6. Sniper

    Juice Control (ease of others taking up juice time of juiced pro, hardest to easiest)
    1. Assault (speed + medium chassis)
    2. Tank (charge + deathblossom + large chassis)
    3. Gunner (slam + large chassis)
    4. Assassin (pure speed)
    5. Support (wild jumping)
    6. Sniper

    Moneyball Damage (not actually sure of numbers, so this is not exact, and includes range at which damage is dealt)
    1. Sniper
    2. Tank
    3. Gunner
    4. Support
    5. Assault
    6. Assassin

    Juice vs. Juice
    1. Gunner
    2. Assault
    3. Assassin?
    4. Sniper?
    5. Tank? (Glitch)
    6. Support? (Glitch)

    This does not include how fast a pro gets juice, or the risk undertaken to get that juice, and instead focuses on how good a pro is once juiced. Also, this is all qualitative, and is not based completely on numbers for any category, and will obviously change once the DLC occurs.

    Overall Rank
    1. Tank
    2. Gunner
    3. Assault
    4. Support
    5. Assassin
    6. Sniper

    Discuss.

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