What'd did you learn from the clopsey tournament?

Discussion in 'Planetary Annihilation General Discussion' started by Quitch, March 8, 2014.

  1. Quitch

    Quitch Post Master General

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    GIL-E are such BS with their instant shots through terrain. I hope that gets sorted because it's really getting on my tits. Once they get you in range you kill them or you die.
    godde likes this.
  2. cptconundrum

    cptconundrum Post Master General

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    I think this is because current balance favors teching up and holding less ground than you needed before, so the area immediately around your starting spot is more important than it used to be.
  3. shootall

    shootall Active Member

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    This is a great thread, thanks everyone.
  4. Clopse

    Clopse Post Master General

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    Other than turrets being pretty strong this was the most enjoyable tournament I have watched/ much thanks to zaphod and the players of course.

    What struck me the most was the sheer diversity this game is starting to have. No tournament before has used such a broad variety of units. Other than naval and orbital I can't think of many units that weren't used. The boom and combat fabbers maybe.

    I understand the boom but I think you should have used the combat fabbers much more. Great for reclaiming vanguards drops at a safe range and also repairing them as the lead a charge.

    Think the combat fabbers need a name change or a hp boost. 50hp go for a unit that costs 1500 or something is crazy.

    All in all it was a great tournament. Deservedly won and the format was pretty nice too. Best host ever? Nope. Thanks proeleert and zaphod. Appreciated.
    Last edited: March 10, 2014
    matizpl and Quitch like this.
  5. LavaSnake

    LavaSnake Post Master General

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  6. irregularprogramming

    irregularprogramming Member

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    I learned that I apparently missed some kind of clopsey tournament.
  7. Quitch

    Quitch Post Master General

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