What I think makes Gunner unbalanced

Discussion in 'Monday Night Combat PC Feedback and Issues' started by qwepir, April 29, 2011.

  1. zodiark1234

    zodiark1234 New Member

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  2. zarakon

    zarakon Active Member

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    yep.. we clearly need a better mechanic for how the moneyball stays down
  3. Xx Tikki xX

    Xx Tikki xX New Member

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    what about if we make it so 4 members on the opposing team have to hit it to keep it down, otherwise it just goes straight back up
  4. Espiodude2

    Espiodude2 New Member

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    No. If your ball goes down, that's your fault, Bots are extremely easy to kill, so you can, you know, kill them.
  5. [Knovocaine]

    [Knovocaine] New Member

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    Seriously though. Why can you shotty pros in 1-3 shots and a blackjack takes 4+
  6. Vlane

    Vlane New Member

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    Modifiers.
  7. zarakon

    zarakon Active Member

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    modifiers are the how, not the why
  8. Vlane

    Vlane New Member

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    "Why can't I kill [whatever] in x amount of shots?".
    "Because your damage is being reduced due to modifiers.".

    Makes sense.
  9. DeadStretch

    DeadStretch Post Master General

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    :lol:

    Here's a little story... The day Uber launched the Spunky Cola DLC for XBox a few of us were lucky enough to play it with the Devs. My first match I walk out the spawn and am immediately bombarded with Mortar rounds. I yell "Wtf Mortars already!" Then I hear Scathis say "It's nice to be developers of the game sometimes."

    Hope that sheds some light on that one.
    Btw you can hit the Moneyball with the Gunner's Mortars on all map except maybe Uncle Tully's, I haven't really played it yet.

    Also during that match I got a melee kill on Scathis while he was deployed as a Tank...i was a Tank as well. :twisted:
  10. DehydratedWater

    DehydratedWater New Member

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    Personally, I prefer to stick them with bombs while everyone is airborn.

    And then just stick them over and over again.

    ISGOOD DAY:D

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