What changes should come over/What changes are PC only

Discussion in 'Monday Night Combat 360 General Discussion' started by NeoCyberman, August 4, 2011.

  1. Vlane

    Vlane New Member

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    If you can't control your lunge perfectly your options are worse and you can't control it on 360 (except for that little 70 turn or whatever).
  2. Deadpool FTW

    Deadpool FTW New Member

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    Real men don't need to control their lunges. All I need is my lunge at someone to grapple them. And I can easily do that by predicting where they are going to be. I have a smoke bomb for escaping, so I don't need it to escape. You don't need to control your lunge.
  3. Vlane

    Vlane New Member

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    Living in a comfort zone.
  4. Deadpool FTW

    Deadpool FTW New Member

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    Maybe, but it works, and I can use it well. If I can do well with this, does this mean in the PC version I will be the assassin version of Jesus Christ?
  5. Vlane

    Vlane New Member

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    You got the second coming on your side so maybe.
  6. BOOM-STICK

    BOOM-STICK New Member

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    I think you misenterpreted what I had said, people. I meant in turret killing power, she is much worse because of the juice nerf, armor nerf and the unintentional Heavy buffing. I playe da match as sin today and was was getting quite annoyed because I couldn't kill a stupid lvl. 3 turret.
  7. DeadStretch

    DeadStretch Post Master General

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    On the 360? :?: :!:
  8. Deadpool FTW

    Deadpool FTW New Member

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    Nope. We don't get no nerfs.
  9. Col_Jessep

    Col_Jessep Moderator Alumni

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    It only works if you stun the turret first with a smoke bomb and if nobody is guarding it (right...).
  10. BOOM-STICK

    BOOM-STICK New Member

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    :lol: No, on PC.
  11. NeoCyberman

    NeoCyberman Active Member

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    I'm still mulling it over whether or not the armor nerf was necessary.

    On the one hand, the same day as the nerf I found myself being more careful as an assassin and preforming my tasks more efficiently. On the other hand a good number of people reasoned that it took the fun out of playing the lighter classes.

    The OT change did make OT more scarce as some people wanted but should have gone:

    If ball 1 is less than (x)% different than ball 2 then start overtime.

    If ball 1 is (x)% less than ball 2 once the time runs out then no OT.


    The overall health reduction did much more damage than the good.

    Despite the initial negative feedback things were not changed as Eka feels that after a while people begin to access changes differently. I agree with his assumption as my opinion on many changes eventually changed

    But I still stand firm on the thought that the OT change needed to be implemented better. The juice nerf needs tweaking as it makes killing turrets a pain and reduces the role of the assassins juice and the health reduction would be unnecessary with better implementation of OT rules

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