Water Planets for Naval Warfare!

Discussion in 'Support!' started by Zenotheory, June 27, 2013.

  1. Zenotheory

    Zenotheory Member

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    After the recent patch I noticed that Anti-nuke Launcher it now build able on water but I think the "Stingray" would of been more suitable in the long run to build Anti-nukes IMO?
  2. thetrophysystem

    thetrophysystem Post Master General

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    Is there any reason currently that subs don't build some water structures?

    It seems to me they have the worse of the structures to select from. Not the expansion structures, just the fortification structures.

    Is this intentional, or did uber accidentally give only land structures to the ship fabber, and/or is this good? I know the sub already has an edge in the first place being underwater so you can spread a few submerged structures across the water with it closer to release, and that might be the balance of this unit, but I was just asking.

    If this is the case with the sub, Water Planets would be cool to have small metal spots on land that is just barely big enough to fit a mex on, and random patches of land and rock chunk that pattern the planet like that. Just to give naval on water planets some form of "needing to plan routes" instead of a completely transversable ball. This also gives the option of underwater mexes and above water mexes living in harmony. The ships can shoot underwater ones with sonar and torpedos, and the subs can shoot the above water ones if they don't mind surfacing to do so.
  3. Raevn

    Raevn Moderator Alumni

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    It's possibly accidental. The the fabrication ship has the "FabBuild" type in it's buildable categories, and this was only added a few patches ago - the sub may have been missed, as it doesn't have this.
  4. broadsideet

    broadsideet Active Member

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    I know this is a bit of a de-rail (as well as possibly suggested already), but would it be possible for subs to travel underneath the ice when applicable?
    stuart98 likes this.
  5. Zenotheory

    Zenotheory Member

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    Well something new to Add. When will the Leviathan Range be upgraded from 250? I think the range should be around 350 at least so the Prefix actually mean long range just not a expensive Bluebottle! Which range is 220.

    Also Submarines? Because the Dolphin and Barracuda are just useless. When will be start seeing underwater Subs? Also a suggestion how about making the Torpedo Launcher underwater turret as well?

    Will we see an Aircraft Carrier with repair pads for plane? Plus this unit could use the Adv. Radar?

    Also escort ship with Depth Charges/Hedgehog for Anti-Subs combat.
    stuart98 likes this.
  6. AyanZo

    AyanZo Active Member

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    This reminded me of my oft-missed air repair pad.
  7. l3tuce

    l3tuce Active Member

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    Aircraft carriers are something that should be in the game, but have no real niche currently. Perhaps if they came with fighters so it was like building a bunch of them at once. Similar cost but less micro than normal air units.

    Not sure if that's a very good idea though. Carriers are definitely a solution in search of a problem, but not having them just feels so WRONG.
  8. skywalkerpl

    skywalkerpl Member

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    I don't see anything good in carriers. It'd just add another enormous layer of micro-management with very little benefit to the gameplay. Perhaps if they'd automatically repair air units, and all of the air units in proximity would automatically dock with them if health drops below certain point? To make it as automated as possible.

    What I'd like to see is this - https://forums.uberent.com/threads/units-request-orbital-and-artillery-combat.53272/ - CIWS and electronic warfare could improve naval battles a lot, because these would enable stealth approach, and hit&run attacks. Something that doesn't really exist right now - on a large water planets we have boring mechanic of "build largest fleet possible and stomp the enemy before he builds largest fleet and stomps you / spam air units" - there's no strategy in actual battles, it's just "who got best building queue" competition. Yes, electronic warfare on it's own won't invalidate this completely, but IMHO it'd be a step in right direction adding more variety to the tactics at hand.
  9. igncom1

    igncom1 Post Master General

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    TA carriers are essentially mobile repair pads with built in fusion reactor and radar.

    Making them very automated, and rather useful for sustaining a air-force.
  10. nixtempestas

    nixtempestas Post Master General

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    While it may vary well be accidental, the last time I checked the fab sub was more efficient than the ship (something like 1450 energy instead of 1800 with the same metal output). Personally I think it should be left as is for the most part. Its purpose isn't to be a replacement for the ship, but a role in of itself.
  11. l3tuce

    l3tuce Active Member

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    I imagine at some point engineer subs will build specialized underwater buildings while engineer ships build floating ones.

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