Wargaming acquired TA IP.

Discussion in 'Unrelated Discussion' started by ucsgolan, July 21, 2013.

  1. LordQ

    LordQ Active Member

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    Really, these two stats are only 'hidden' because the UI isn't done. I'm not sure how you can say it's gotten rid of 2 balancing tools either. It certainly has made economy easier as you won't get sudden increases/decreases in mass/energy expenditure as engineers and factories build different units.
  2. thepilot

    thepilot Well-Known Member

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    That's not really the topic but :
    - Even it will be displayed in the UI later, I really fail to see why it's more easy than FA system.
    Each unit cost a different amount of mass, so you need the UI to check the build time & the energy, or learn it. It's exactly like FA, I really fail to see the difference.
    It's not because you don't see something, or that it's computed from a single value, that the overall system is easier. (actually, as it's hidden right now, it's more difficult).

    - Uber can't say "okay, Air will cost more energy, bots more mass, naval more time".
    Is it good? Is it bad? I don't know, but it surely will be more difficult to adjust units.

    I fail to see why. each unit has a different cost, so each factory can drain a different amount of mass/energy.
    Some factory/engy drain more mass/second and so more energy, so you still have big fluctuations.
    Maybe you've learned these drains while you never bothered with FA, but it's unrelated to the fact that two values are derived from a single one.
  3. LordQ

    LordQ Active Member

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    Aah good, there's no problem then. ;)

    Back to the point, here's why it's easier: viewtopic.php?f=61&t=44173 I can think of no one more qualified to explain it than the op of that thread.
  4. thepilot

    thepilot Well-Known Member

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    I've read the explanation. On paper it's easier.
    In game, there is no real difference with the older system.
    In alpha, it's worst because it's opaque to the user.
    For balance, it's worst because you have two less variable you can tweak.

    Not only the hidden multiplier is still there, but the energy and build time costs are now hidden too.
    Also, while builders spend the same amount of mass/energy no matter what, different builder type spend doesn't spend the same amount. And it's hidden too.
  5. nanolathe

    nanolathe Post Master General

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    At the current time.

    Geez thepilot, you're a broken clock.
  6. thepilot

    thepilot Well-Known Member

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    I can only judge what is in the game.

    Even if it's displayed, I still fail to see why it's supposed to be easier than before. A number is a number, it's does not matter if it come from a blueprint or derived from a math formula.
  7. nanolathe

    nanolathe Post Master General

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    Because having Metal drain based on the unit building, compared to the unit being built, makes complete sense.
  8. tatsujb

    tatsujb Post Master General

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    nanolathe he was talking about SupCom2 not PA

    ...and in FA it was the unit being built...
  9. nanolathe

    nanolathe Post Master General

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    You were saying tatsujb?

    edit: Wait... wat?

    Yes... I'm fully aware of that. That was the problem.
  10. tatsujb

    tatsujb Post Master General

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    :?: I don't get what you see here. and be polite.
  11. nanolathe

    nanolathe Post Master General

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    Apologies, you're right. I'll save my energy for more important matters.
    Adieu.
  12. Raevn

    Raevn Moderator Alumni

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    Which means you had to memorise the individual energy drain of every single unit in the game, instead of just fixed drains from the few units and structures that built things. The later is far easier to plan for, with an appropriate UI.
  13. tatsujb

    tatsujb Post Master General

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    bah! as I've said before this game isn't for wussies.

    and no you didn't have to memorize you could just remeber that certain ones shocked you with how much they drained and be wary of it and a couple others.

    I understand why Pa is heading that way, I'm not against it I was just correcting Nano on his thoughts on FA since he was wrong.
  14. thepilot

    thepilot Well-Known Member

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    It's displayed in the interface, so it's not true.

    You can say the same in PA : you have to memorize all the mass cost of every unit and each builder BP. And it's not in the interface yet.
  15. Raevn

    Raevn Moderator Alumni

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    But why is this a good thing? It's inconsistent and makes the game harder to learn.

    He didn't say anything about FA that was wrong, that I can see. He compared PA (Metal drain based on the unit building) to SupCom/FA (Metal drain based on the unit being built), and stated that the former makes more sense.

    You don't need to memorise the cost of every unit, only the usage rate of the ones that build. It's strictly less information. And the UI in FA doesn't show rates, only total costs. Because rates varied depending on what was building it.

    Edit: Avoid the images please, I don't want to have to lock the thread :(
  16. LordQ

    LordQ Active Member

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    Yet. Your whole argument fails as soon as uber updates the game with proper tooltips.
  17. tatsujb

    tatsujb Post Master General

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    so Fa didn't have the tooltips?
  18. thepilot

    thepilot Well-Known Member

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    You still have to compute the final energy drain and build time, exactly like FA.

    The fact that the energy cost/build time come from a blueprint or derived from mass doesn't make any difference from an user point of view.

    Actually, all the units in FA could react the same than PA by averaging all energy/build time accordingly to the mass cost. It's not difficult, but it would be stupid for balance.

    Again, exactly the same in PA.

    You can say that the interface will show it in PA, well, it can show it aswell in FA (it's already there with the economy layer, but it will be improved in a future version of FAF).
    Last edited: July 25, 2013
  19. nanolathe

    nanolathe Post Master General

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    I love that I've become somewhat of an attraction.

    It's ok though, no popcorn (not right now anyway). tatsujb merely misinterpreted my wording and thinks I'm unaware of how SupCom/FA works. Such a conclusion is obviously hilarious and I'm willing to let him off; because he made me laugh.

    Thanks for the backup though raevn!

    Edit: Awww raevn... you removed my popcorn eating audience?!
    :(
    Last edited: July 25, 2013
  20. thepilot

    thepilot Well-Known Member

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    And then it will have the exact same "easiness" than FA. I really fail to see why it's easier.
    Last edited: July 25, 2013

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