Let's say clear: you just don't know many game developers. I'm not working in game industry, but I worked for company which is related to gamedev. And I totally sure that most of developers always ready to talk with community and they always answer to emails, if email isn't one more "WOW I LOVE YOUR GAME SO MUCH THANKS!" or "YOU GAME IS CRAP GIVE ME MY MONEY BACK!". But most of developers can't talk with community much because of NDA's and fans are usually ask much more than any developer able to answer. There also some people (like me) who never answer to emails because only use it for account registration or some very rare communication. Chris Taylor is great guy, but there is many good and really open people in game industry. Basically because most of people who working here are gamers or at least they was gamers, otherwise they just won't work in gamedev because average salaries aren't so high compared to many other industries. I don't try to defend Uber, but I think since Kickstarter campaign started it's really wrong time for emailing Uber. It's hard to imagine how overloaded they are in this time. It's happen with every company who try to run development with such openness. But actually I can say that if you really want to ask them about something you can do that w/o any problem. It's not very nice to be bit annoying, but it's what any developer need to deal if he Kickstarted game. I send many questions via Kickstarter and every developers always answer me, none of them ignored my questions. So if you don't get answer, you probably don't need it much, IMHO. So it's okay that some developers answer somebody else questions. I totally sure that CT know what reception this game will get in SupCom community before GPG even start active development. It's was pragmatic decision to make money. Would I hate him for that? No, because every businessman need to make non-popular decisions. As we can see it's wasn't good decision in long term. Would I think about him as person who love own community? No, because there are game studious like Paradox who find own niche and make great games for their fans. Probably GPG was too large for something like that. And yeah he still can be a good game designer, I'll buy his game if it will be good. But situation is very different when we talk about something like trust. It's just two kind of people: one who always keep their words and one who not. And it's not about being bad or good person. Situation with community are same, you can't just say "oh sorry, we made crap console game!" to fix the problem. Simple example is Peter Molyneux, he is genius and all his games are good or perfect, but I don't think that any person can consider his words seriously.
I'm talking of the CEO of a game company here, not the little guy who did the texture of every prop in level 5 of random game 2. And no, it's really, really not common at all.
Pilot is right, the kind of person Chris is is uncommon. However, he has been put under a lot of pressure (some of which is his own fault), and we've found out that he doesn't react the best to pressure like that.
Just a quick reminder, as Neutrino said many times, 2M$ is NOT the complete budget. Uber invested some of their own money too. Obviously, the total sum is not known. We just know that by using experimented developers (to avoid waste of time), no faction, generated maps, few marketing, etc. They will do a RTS cheaper than SupCom was. So, at release, it will be something in between 2M$ and 10M$.
I'm not criticizing his reaction, I'm criticizing his choice to put himself in a position he wouldn't be able to handle. Chris is an innovator, a developer and a visionary. He creates beautiful visions, and then sculpts extraordinary games out of them. He is not, however, a businessman or a CEO. Chief Creative Officer, maybe, but not CEO. You can only wear so many hats in the development business, eventually the pile will topple.
that's one sad thing about the way the buisness world works. He has the charisma and energy to be a leader of men, he's prooven he's a good leader of men, it's bu lls hit that with all that good baggage he'd have to also be ruthless and cunning and greedy to suceed, wich this guy just can't manage to be. It's contradictory with who he already is. and I say all the better. Knowing myself, he would have been just another guy to me if he was like that. Instead I see him as a familly man and a really good chap.
I remember reading some where CT was asking who wants to see TA2? After asking that question I think everything is lining up, would love to see a true sequel to ta 2 with strat zoom etc. we all know ct makes sum bombs but he also makes great games, this could be it!
That's just how modern society operates: be ruthless to your competition to sell more stuff to people that don't need it. Either oppose the current culture, or let people with old fashioned ideas of common decency be condemned to the history books.
It's in the news now. http://themittani.com/news/wargaming-bu ... ster-orion Also, comments: someone asked TMC to interview Uber. Wasn't me, but expect my fangirl to get the better of me and post in the comments too during the day.
Mildly disappointing news. One wonders what WW plans to do with it? PA already looks on track to be a worthy successor to TA and anything they released would only invite comparison. (On another note, I was pleased to hear that the Battlezone and Moonbase Commander IPs had been picked up until I looked at who picked it up. I can only hope that they'll pull a Gearbox, as they've apparently done with other IPs, and put out updated re-releases of Battlezone 1 & 2. If you haven't played Moonbase Commander, it's worth a look; it's still available through Good Old Games. It's a fun cross between a turn based strategy game and an artillery game, though the artillery aspect is might different than you might think.)
I'm more interested in star control. TA2 might inspire competition if, well, they made the game with more than a name. Items with a name can suck too if they lack content. So we will see. Wait can Atari auction off rights to dbz games? Someone needs to make a truly dynamic one already. It's possible to do, it needs to be done.
Bit of harsh feeling towards CT in this thread. I'm willing to give him the benefit of the doubt and see how well TA2 turns out, assuming it's made. And since it won't be made until after their current project, it will give GPG time to see what challenges PA has to face and avoid those issues themselves, meaning a better game. That is, assuming they don't decide to pull a Supcom 2 on it, which is possible, given CT's change of attitude towards making games more mass-market friendly. But it seems to me that was more of an issue with company funds than anything else. In any case, I'll only be interested if there's a Linux version . . .
If they go that route, they shouldn't name it Total Annihilation. Supcom 2 would probably have been accepted a lot more readily had it been under a different name.