Walking Commander is a Problem

Discussion in 'Support!' started by brianpurkiss, March 15, 2014.

  1. shootall

    shootall Active Member

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    I know we're OT and i'm derailing even further but i just have to clear this up for you...

    A mosh pit is the punk / hardcore / metal equivalent of the dance floor. Here are some classic styles;



    You can never go wrong with the windmill, a timeless classic.

    //uncle punk
  2. stormingkiwi

    stormingkiwi Post Master General

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    True, bad analogy.

    Think of a traffic situation. Collision avoidance occurs on a highway. A fire engine comes along a busy urban street, everything moves out of the way. Pedestrians avoid it. Etc.

    I'm confused.

    Collision avoidance isn't (and absolutely should not be) "pushing units aside by physically pushing them". It's collision "avoidance". I am thinking of SC2, and yeah, pushing units sideways in SupCom2 is just silly. I'm sad it works like that. I haven't played it (came to party late, did not enjoy SC) so I believed that youtube video.

    I guess that's actually a problem with the constraints placed on the individual agents themselves. I.e. if the Agent doesn't know it can't step to the right, it will step to the right.

    But aren't we talking about collision avoidance? We're talking about a crowd of units ability to adjust themselves so that another unit can path through them.

    Pathfinding is still quite an area requiring a lot of polish in PA I feel. . . units getting stuck on structures and terrain happen often to me.

    Right at the end of the video, did you see that blue NPC ghosting another?
    Cheers

    Let's just say that in NZ, it seems that the clubs play a lot less music you can dance to than you would expect.

    That may be the norm I guess, I haven't been out overseas. It seems a disproportionately large number of people in town do not know how to dance, despite standing on the dancefloor and yet their dancing ability improves 10-fold if you ask the DJ to play more dancy stuff

    The best places in town are the ones with the most girls. I don't say that because "ahh, girls". But when there are a majority of girls within sight range of the DJ, they play more songsy stuff (That people know the words to and can sing along), less NOIIIIIIIIISE stuff (that people can't dance to), and the actual dance floor seems to be way more active than otherwise.


    To dance to the noise stuff, you actually have to be a half decent dancer with enough space to do so.
  3. Clopse

    Clopse Post Master General

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    Anyhows yeah hope this problem gets fixed soon. I always thought it took an awful lot to get me angry but a dumbass commander walking through the building, then he starts nanolathing and circling the building. Rage every time.
    stormingkiwi likes this.
  4. goldshekelberg

    goldshekelberg New Member

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    I battle this bug by taking the build range into account. I set my build order just about in or slightly out of build range, it still gets built instantly and no dancing comm happens.
  5. brianpurkiss

    brianpurkiss Post Master General

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    Pretty much this ^

    It's really annoying when crap like that happens. And who knows how often it's happening when we're not paying attention!

    In the meantime, I'm just glad I haven't seen it happen with regular fabricators.
    stormingkiwi likes this.
  6. godde

    godde Well-Known Member

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    Yeah, collision avoidance is cool but it gets much harder to solve when units accelerate and turn slowly. Pushing units aside is the easier solution but also much uglier in my opinion.

    I haven't really noticed that happening with the terrain but units frequently get get stuck on buildings moving left and right back and forth without getting cleared of the building.

    No. Could you give me the timestamp? the left window in the end showed off another algorithm but I couldn't notice any ghosting or collisions that were used by the demonstrated algorithm in the right window.
  7. LetsOne

    LetsOne Active Member

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    I hope this like a few more small gameplay bugs do get fixed with a update soon.
    brianpurkiss likes this.
  8. thetrophysystem

    thetrophysystem Post Master General

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    would be badass if he could swivel 360 without taking a step.
  9. bluestrike01

    bluestrike01 Active Member

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    I call it the commander dance.
    Because when see this behavior and tell my commander to build another factory near him he changes direction but still wants to walk across the new factory resulting in my commander doing a strange walk until I finally get him to build again after the 3rd or 4th factory build attempt:)
    stormingkiwi likes this.
  10. brianpurkiss

    brianpurkiss Post Master General

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    Fabricators can do this. And the Commander can swivel 360.

    So he shouldn't have to take a step at all to swivel IMO.
    stormingkiwi likes this.
  11. stormingkiwi

    stormingkiwi Post Master General

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    Yeah agreed.

    They mainly get stuck on mountains or those evil crags of death. I think it's a connection thing to be honest.

    Sorry, NZ slang for ya.

    Ghosting is what we call it when you walk behind someone and stand in all of their footfalls/footprints.

    I'm not talking about the other ghosting.
    This is why it's so amazingly and utterly stupid. Because he can swivel 360 degrees without stepping. For whatever reason, he doesn't.
  12. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Can we make moshpitting a technical term?
    stormingkiwi likes this.

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