Wacky House Rules private games.

Discussion in 'Monday Night Combat 360 General Discussion' started by PlumbumTheEpic, November 14, 2010.

  1. sensitivepsycho

    sensitivepsycho New Member

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    Mr. Plumbum, sir, may I make a new thread for this? I'm a friendless shut-in, so I'm more than able to organise it.
  2. That Dutch Guy

    That Dutch Guy New Member

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    Count me in already.
  3. PlumbumTheEpic

    PlumbumTheEpic New Member

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    This isn't my de facto thread. I already said i'd manipulate the OP, but that is very dependent on me being online.

    In layman's terms: Yeah.

    Fixed that up for you. Typo.

    Oh, yeah, and I be back!
  4. BamBam11

    BamBam11 New Member

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    You guys should have a match where the only movement is assault or tank charges
  5. PlumbumTheEpic

    PlumbumTheEpic New Member

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    If you want me to be honest, I think that'd stand on the wrong side of the wacky/fun spectrum.
  6. lord_sammy

    lord_sammy New Member

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    Suggestion: AZAZIN TAG

    Skill Upgrades: Cloak 3/Passive 3

    Endorsements: Gold Skill Regen, Silver Speed, Bronze Anything but Armor

    Upgrading turrets to level 3 is encouraged.

    Rules: All Assassins (obviously), 5 Hiders on both teams and 1 starting Seeker on each. Hiders are not allowed to attack the Seekers; Seekers are forbidden Shuriken launchers and may only use intuition, mobility and melee grapples. Each Seeker tries to find and tag an Assassin from the other team with a grapple! The tagged Hider becomes a Seeker while the Seeker relinquishes their position and becomes a Hider. Seekers are not allowed to lolcloke until they tag someone! Another note: Hiders must wield Shuriken Launchers to differentiate themselves from Seekers in the event that cloke dies. Private match setting states no overtime; ten minute match. Moneyball is hopefully unharmed, most money wins!

    Subtype 1: Hiders are not allowed any communication what so ever. SILENCIO!

    Subtype 2: Hiders are allowed to give the Seeker(s) hints about enemy Hiders should they hear a hum near their hiding place, but may not rat out the location of the enemy Seeker(s).

    Suptybe 3: Hiders can give hints and rat out the enemy Seeker(s).

    Subtype 4: Hiders may not give hints to their own Seeker(s) and are encouraged to rat out the location of the enemy Seeker(s). Poor Seeker(s). :(

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