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Discussion in 'Planetary Annihilation General Discussion' started by stuart98, July 3, 2014.

  1. tatsujb

    tatsujb Post Master General

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    now he looks twice as mad.
  2. forrestthewoods

    forrestthewoods Uber Alumni

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    I would recommend using a diff tool of your choice to diff the json content folder. You should find changes such as quad_base -> quad_osiris very quickly.

    For changes such as "firing" to "fired" I don't know why that took you hours. I made that change in the main branch and it took a handful of seconds. Find and replace "fired" with "firing" in all *.json files. Done.

    I use Araxis Merge for diffing and Sublime Text for editing. Kevin uses Beyond Compare diffing and NetBeans for editing. Experiment with a few and pick whichever you like best.
  3. tatsujb

    tatsujb Post Master General

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    yay for sublime
  4. forrestthewoods

    forrestthewoods Uber Alumni

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    Oh, for bonus points use source control for mod.

    Make a main branch with the official data. Make a mod branch off of that main branch. Update the mod branch with all of your mod changes. Every time we patch update the official branch with the latest and greatest. Then merge those changes into the mod branch. Keep your changes when you prefer.

    For that purpose I'd recommend Git or Mercurial with online hosting at GitHub, BitBucket, or Kiln with SourceTree as a GUI. I personally use a Mercurial+Kiln+SourceTree for personal side projects. For a public mod Git+GitHub+SourceTree or Mercurial+BitBucket+SourceTree are probably the best choices. I would avoid using TortoiseHg.
  5. elonshadow

    elonshadow Active Member

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    I actually played that mod, IT WAS AWESOME!

    EDIT: 302's were IMBA as hell though.
  6. popededi

    popededi Well-Known Member

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    I was very proud of that project. I was sad I couldn't spend more time on it, my move to London and subsequent impossible professional life completely destroyed any chance of me being able to carry on working with the team.

    I did the trailers and publicity, and also some of the mediocre writing and some voice acting, and organising there. What I'm very proud of is that I got us a chance to win Mod of the year on ModDB, with a mod for a quite obscure game. And we were going up against mods for way more popular titles.
  7. elonshadow

    elonshadow Active Member

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    Well you guys put a lot of hours and soul into that mod. I mean just look at the amount of assets and coding you guys did, it was just insane.
  8. tatsujb

    tatsujb Post Master General

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    I don't like Github, is it just me or is it really not so great?
  9. popededi

    popededi Well-Known Member

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    Yeah, the guys doing the modelling were hella talented. I don't remember the polycount on the Daedalus class model, but it's beautiful.

    I wish I was a teenager again with all that time.

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