Useless endorsements

Discussion in 'Monday Night Combat 360 General Discussion' started by ZOoo00OOm, July 16, 2011.

  1. Gentleman

    Gentleman New Member

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    I don't know.

    If not, there should be an endorsement for Range though.
  2. Liefglinde

    Liefglinde New Member

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    I love gold speed Assassins. Means they aren't running gold armor. And I don't believe accuracy increases weapon range. At the very least, it doesn't affect the sword or jet gun.
  3. DeadStretch

    DeadStretch Post Master General

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    True but for some reason if you have a build with Gold juice during OT you'll spawn with nearly a full bar of juice. One or two boxes will give you full juice.
  4. TehRussBus

    TehRussBus New Member

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    And is MW2 balanced? Nope. Far from it actually.

    In MW2, certain guns are nigh unusable if you're not running stopping power. I've run the damage calcs for that game and some guns get quite literally nothing out of stopping power (I.E. The WA2000). It's a 2 shot kill with or w/out stopping power, so that makes SP a useless perk on that weapon. Weapons like the Vector, on the other hand, almost REQUIRE you to run stopping power. Other guns don't need it, but benefit heavily from it (Barrett .50 Cal). Stopping power makes that gun a 1 shot even to the stomach. Without you need to hit the chest or above.

    Similar to MNC, RoF and/or armor are REQUIRED. Try the assassin or sniper while wearing no armor and see how that works out, you'll get annihilated even by a black jack and a couple of slims. I don't think anything should be required seeing as it is a CUSTOM class. I'm not saying it's impossible. There's not a guy holding a gun at my head FORCING me to pick those two endorsements. But to do anything for your team and for yourself, you absolutely NEED at least one of those two endorsements. That's not a sign of good balance and armor and RoF COMPLETELY overshadow every single other endorsement. As I said, I think every class should come with RoF and armor, with some exceptions (because having an assault with gold RoF and armor would be very rage-inducing).

    TL;DR version: RoF and armor overshadow every other endorsement, and given the nature of this game, you are almost REQUIRED to use at least one of them, giving very little opportunity for true custimizaton.
  5. rundozer

    rundozer New Member

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    Bottom line is you get more juice since there's more bots unlike crossfire. Understand the concept?
  6. lilslayertorres

    lilslayertorres Member

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    Accuracy on a assassin. Unless you abuse shuriken gun then you might benefit.But probally not -__-
  7. lilslayertorres

    lilslayertorres Member

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    Over time automatically fills your juice bar up.But it doesn't affect gold juice so the OT boost plus gold juice means your juice bar is almost basically filled.
  8. vortexcontinuum

    vortexcontinuum Active Member

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    The WA2000 not requiring Stopping Power is a good thing, because you free up that slot for something else while still remaining viable. It gets kills from the chest up (not none at all), like the Barret without Stopping Power. While the Vector does benefit from Stopping Power, it's actually one of the guns that can be useful without it because the only thing it's lower damage does is slightly reduce the range because of CoD's health system, yet it has such a high rate of fire. MW2 was unbalanced and MNC practically requires you to use those endorsements, you just had some wonky examples going on there.

    Perhaps Clip size could be combined with Reload and become "handling" or something? As of now lulspam Tank and Blitz are the only situations that make the reload endorsement useful. I'm not sure what to do with Speed, but juice could increase the amount of juice you gain instead of just starting with a partial bar. This will actually give it some use if you juice more than one time per life.
  9. InsolubleFluff

    InsolubleFluff New Member

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    The problems are:

    Juice: Benefit only when die, since you get the biggest bonus of money and juice from living longer, it is self-defeating and pointless, unless used to juice rush early game and then use your stacked money to buy more juice until you are at an early uber streak and buy your skills late, still, get killed once or twice and it's useless.

    Speed: The benefit from speed is great, it's definitely noticeable, but unfortunately most classes use guns, blow you off the map or instant kill. So running away or catching up is not the highest of priorities.

    Critical Shots: Whilst this is a great endorsement, the problem is that anything to do with luck can greatly throw the game one way or another, whilst sometimes you will be shooting power house damage, other times you will be crippled by the lack of fire power, or health.

    Reload Speed: Whilst this is useful for gunner and tank, every other class reloads at a relatively fair speed. Whilst the Gunner and Tank benefit more from other endorsements too much to bother with this one.

    Clip Size: This is actually pretty good to some extent, but unfortunately it's never going to be a gold or silver endorsement because quite frankly, most classes are designed to kill other classes fast if you use them right. Be it a back grapple, head shot, bomb, charge, shotgun, airstrike, dual-miniguns the lot...

    Skill Recovery: Gunners don't need it full stop, Tanks only use it to charge the **** out of people, assassin's skills are great without it (when they ******* work) Support can only have one firebase, airstrikes benefit quite a bit as well as hacking, assault already is a fag, this just makes him more gay, sniper only needs ice traps to blow people's heads off, the rest is just overkill.

    Health Recovery: Any team with a good support almost immediately make this redundant. It's pretty good with Assassin's since they lose lots of health, but since first they need to actually have health to lose, priority goes to armour. Silver or Bronze is fine.

    Armour: Everything hurts you, so the counter to that, is being able to take more hurt.

    Rate of Fire: Once you can take more hurt than somebody, being able to give more hurt to minimize your hurt is another effective method to living.

    The usage of those two are only so high because they're the most reliable skills to live with.

    Make speed effect how high you jump and perhaps something cool like double jumping and then all of a sudden speed becomes a great mechanism for getting around the terrain.

    Make Juice effect pick ups and juice rate and suddenly you have something that is broken being even more broken.

    Make Clip Size... redundant
    Make Critical shots greatly increase chance of critical shot and slightly increase damage from a critical shot?
    Make Armour Gold do less
    Make Health Recovery do more
  10. Gentleman

    Gentleman New Member

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    You missed out Accuracy, or was that intentional?
  11. x Zatchmo

    x Zatchmo New Member

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    You used "whilst" too many times. Who you tryna impress?
  12. WildmanX2k

    WildmanX2k New Member

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    I find speed to be the most useless endorsment in the game, since you can pick it up. The endorsment itself is great, the idea that you can pick it up isn't. I think the pick ups should be nerfed so that people who actually pick it as an endorsment aren't wasting their time.
  13. Mrsubguy

    Mrsubguy New Member

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    accuracy on a sniper support or assassin
  14. desertfalcon

    desertfalcon Active Member

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    i disagree with the acc on a sniper, acc on bronze or any will make your reticle thing smaller, so that you can quick scope easier..its usefull in some ways
    failspelling
  15. Mrsubguy

    Mrsubguy New Member

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    Quickscope faster.... mmmmmhmmmmm :mrgreen:
  16. desertfalcon

    desertfalcon Active Member

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  17. Light My Pyre

    Light My Pyre New Member

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    But quickscoping doesn't work for us.
  18. sensitivepsycho

    sensitivepsycho New Member

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  19. x Zatchmo

    x Zatchmo New Member

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