Update: Latest Build

Discussion in 'Planetary Annihilation General Discussion' started by garat, January 15, 2014.

  1. websterx01

    websterx01 Post Master General

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    Nooooooo! What do I do with my life now!? Cries
  2. equinoxiswin

    equinoxiswin Active Member

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    Dammit. That means this probably won't be out until next week. :\
  3. Ortikon

    Ortikon Active Member

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    part of me wants to ditch the band tonight and sit at home spamming F5 faster than trap music high hats.
  4. Tormidal

    Tormidal Active Member

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    Thats pretty freaking fast.
  5. shotforce13

    shotforce13 Well-Known Member

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    i had no choice lol, just got back from a 2 month business trip to japan. work computer is all i had and they frown on me using it to game.;) its good to be back, the game looks to be progressing very nicely.
  6. meir22344

    meir22344 Active Member

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    quick question will multi-planet starting points be in this build
  7. Tormidal

    Tormidal Active Member

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    This is something I would also like to know.
  8. Corang

    Corang Well-Known Member

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    +1
  9. stuart98

    stuart98 Post Master General

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  10. stormingkiwi

    stormingkiwi Post Master General

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    We haven't seen multiple planet starting points in the playtests. We can only assume no.
    equinoxiswin, iceDrop and stuart98 like this.
  11. LeadfootSlim

    LeadfootSlim Well-Known Member

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    With orbital being pushed back to tier 1, it's hardly an immediate need.

    Fingers crossed for next Monday...
  12. nixtempestas

    nixtempestas Post Master General

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    It will probably come when they start cranking up game sizes.

    Not that I'd complain if it happened sooner mind you...
  13. cptconundrum

    cptconundrum Post Master General

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    I have to think it might come soon-ish. They are starting to work on balance, which they would eventually need to test on multi planet starts.
  14. sirbostontbagparty

    sirbostontbagparty Member

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    I know that but its thursday tomorrow still leaves friday before the weekend.
  15. jodarklighter

    jodarklighter Active Member

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    The pathing problems I saw in one of the playtest vids were pretty game breaking.
  16. stormingkiwi

    stormingkiwi Post Master General

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    They're no worse than pathfinding problems currently. Just more frequent. And well, let's face it. They could just comment out that code.
  17. cola_colin

    cola_colin Moderator Alumni

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    Yeah let's just not have any pathfinding. Any good player should be able to do it for his units anyway.
    LavaSnake, iceDrop and shootall like this.
  18. cptconundrum

    cptconundrum Post Master General

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    Real RTS players give movement orders to no more than 12 units at a time.
  19. jodarklighter

    jodarklighter Active Member

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    From what they were saying in the playtest, that's exactly what they're gonna do. I'm still hopeful that they'll get the new build out by the weekend.
  20. stormingkiwi

    stormingkiwi Post Master General

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    I meant roll back to same pathfinding used in the existing build.
    iceDrop likes this.

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