This patch basically turned the game into a 15 minute turtle deathmatch and 2 minutes of ball attack. Juice nerfs plus the turrets buffed to level 2 makes early rush a near impossibility unless teams are horribly stacked. As Vlane said the one and only OP thing about juice, instant heal LOL now I win button, is still there. The damage reduction means you don't just stomp all over a base now but you can still instantly win any pro v pro fight. OT nerf is workable I suppose. It does give the team with the better players a win though. Ball down...do miniscule damage...turtle at mid field the rest of the game and you win. The classes that could counter this idea by juicing up can't anymore because of the juice nerfs. Implementing the nerfs in such a manner was a bad idea for what they want the game to be. That said; I don't mind the patch at all because I just play for K-D anyway. I never saw a point in trying to win before hand because an assassin or assault would just instagib your ball in OT no matter how terrible they were as a player otherwise. Now the team to get the ball down first wins with basically no chance of turning it around because they will set up turtle shop once they deal 1 point of damage to the ball. I understand the need to cater to the majority in attempt to save the game. Most people just aren't very good gamers and play for fun or stress relief at the end of the day. I do have a problem with referring to the vast majority as the fans of the game though. Most of of the true diehard MNC fans I have spoken with do not like the patch and have said they are going to play a lot less or quit all together as a result of Monday Night Turtle patch.