Hi, I would like to announce that I am working on a mod, where units produce eco. I calculated the eco, that each unit produces, from its value in metal. Every unit has a 0,6% metal income and 30% energy income depending on its original cost in metal. This means, the more expensive a unit is in vanilla, the more eco it produces. Up until now I have added a few new units to counterbalance the infinite stockpiling of units. 1. a new Scout: Has lower vision radius but a radar and has an energy upkeep. 2. a new Sniperbot: Has lower range, cost, damage, but higher rate of fire. Its produces no eco. 3. a new Tank: Does less damage, and is cheaper and has less health than the standart tank, but has a higher rate of fire and longer range. Produces no eco. 4. a new commander: I want to add new Unit-commanders that produce more eco than the original ones. This should make them more usefull in replacing a certain amount of units to reduce lag. 5. a new defense- satelite: Has high rate of fire and does more damage than an Anchor, but costs more and canĀ“t target air-units. It also uses missiles, rather than a beam-weapon. You can not build Eco-strucktures like mexes or energy-plants. Cheers, Startege1