Unit Cap-Offical option or Mod

Discussion in 'Planetary Annihilation General Discussion' started by w33dkingca, December 12, 2014.

  1. theseeker2

    theseeker2 Well-Known Member

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    Aye, the unit cannon works if the small moon is not yet entirely covered in defenses, but if he's got flak and umbrellas everywhere, that's not going to work very well.
  2. ef32

    ef32 Well-Known Member

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    Options never hurt. Lack of options does.
    cola_colin and w33dkingca like this.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    Now that I think of it....

    I want to include a dox cap in Dox4Lyf that limits the number of dox per army since they completely lag the sim to hell.

    Uber Pls add this option, at least for modding capabilities, doesn't have to be vanilla.
  4. Raevn

    Raevn Moderator Alumni

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    AA no longer targets Unit Cannon drop-pods, so you'd need a large amount of Umbrellas to stop an invasion via Unit Cannon.
    theseeker2 likes this.
  5. w33dkingca

    w33dkingca Active Member

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    Option to disable unit cannon aswell, I personally think it will ruin the game somewhat
  6. bengeocth

    bengeocth Post Master General

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    TA and Supcom both had limiting options (TA let you go through and do whatever one.)

    So... I realize that'd be tedious to make... but it could make for interesting games. No nukes, or no annihilate, or no ground forces, whatever.
    w33dkingca likes this.
  7. w33dkingca

    w33dkingca Active Member

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    We Need Unit Cap
  8. emraldis

    emraldis Post Master General

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    meh, not really needed. Might be interesting to have the option, but 99% of players would never use it, which means hosting a game with randoms and a unit cap would be very difficult.

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