Unit Cannon Discussion

Discussion in 'Planetary Annihilation General Discussion' started by zweistein000, December 15, 2013.

  1. atharol

    atharol Member

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    Lets say a player capture a Water Planet and conquer the half planet. If you cannot transport ships to a Water Planet to fight that player then it will be extremly Overpowerd to control an Water Planet.
    Landing engineers or even a commander would be useless in that type of situation to counter that player.
    Then the only remaining option is to planet Smash it or your opponent will get to mutch resurses and the game is checkmate. :/
  2. zweistein000

    zweistein000 Post Master General

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    Agreed. Though ships should be movable with Astreus only since I cant see you cramming a ship into a unit cannon or a teleporter, let alone a dropship and with these mass transport systems Astreus will become osolete anyway. This would also give the astreus a unique ability to be used as a naval ground transport to transfer ships from one body of water to another.
  3. Dementiurge

    Dementiurge Post Master General

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    The Astraeus can't even carry combat units. Which is a tragedy, because air-dropping twenty or thirty levelers on your opponent's commander would be far more fun and versatile than any of the current orbital attack methods.
  4. mabdeno

    mabdeno Active Member

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    I think the unit cannon should be able to fire bursts of units of around 100 or so at a time. If the end result is too much like the proposed teleporter then no one will bother building it as there is an immediate upgrade available anyway.
  5. Quitch

    Quitch Post Master General

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    Well my assumption has always been that the unit cannon will be used to established the beachhead that builds the teleporter exit.
  6. beer4blood

    beer4blood Active Member

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    Actually it has to do work displacement of the liquid........ size is a factor of the amount of displacement as well as weight. But neither are the actual reason a ship floats.......... just saying....

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