Uh... Performance Drop?

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 21, 2014.

  1. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    I played another match on the same system (me and 4 AI), and as before, the fps were 120 (60 with PiP on), but the performance start decreasing over time again... at the end, when only one enemy commander left (only comm on that army) my fps were between 8-13 (PiP enabled). Closed the game, re-conect... and the fps rised to 30-35 with PiP enabled. Finished him with a SXX laser, and the game ended smoother tan never.
    Sorry varrak, no shoots or data collected, but I'will take into account next time
  2. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    You could always ask the NSA for our data.
  3. Tiller

    Tiller Active Member

    Messages:
    129
    Likes Received:
    46
    In the few games I played early game runs a hell of a lot smoother for a hell of a lot longer. But eventually the chug starts to happen when you start building up on more than one world.
  4. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Whaaat? I've gotten a HUGE boost in performance. I can even play the game on UBER graphics now with the same lag I used to play on lowest graphics o_O
  5. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    Here goes some screens with the requiered data, as well as the profile captures
    At the beginning:
    1.png 2.png 3.png 4.png

    At the ending:
    des1.png des2.png des03.png des4.png

    Attached Files:

    brianpurkiss likes this.
  6. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    And more info at the same point of the ending of the match, but after exit PA and re-connect

    des01.png des02.png des03.png des04.png

    Attached Files:

    brianpurkiss likes this.
  7. psytric

    psytric New Member

    Messages:
    16
    Likes Received:
    6
    When attempting to upload the .upf file, it says files with that extension are not allowed to be uploaded to this forum.
  8. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    Zipping it and then you can upload it.
    Last edited: February 23, 2014
  9. nofear1299

    nofear1299 Active Member

    Messages:
    294
    Likes Received:
    147
    Surely it is a memory leak then? If you get normal perf after restarting then?
  10. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    A leak? It could be that it is simply keeping all the unit "curves" in memory, and by reconnecting you are only sent the bits by the server that matters. If this hypothesis is true, then scrubbing around the timeline should bring back the performance problem.
  11. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    By the way, that system I played on the screens is uploaded to the "System Sharing" mod database, under the name of "Arizona" in case anyone want to give it a try and share performance results
  12. BallsonFire

    BallsonFire Active Member

    Messages:
    269
    Likes Received:
    154
    I noticed playing on just one planet makes a huge difference in later game. Performance is way better even with one big planet. multiple planets cause a lot of lag
    brianpurkiss likes this.
  13. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    You might want to look at this topic on forum. Few players confirm for me that 334.89 Nvidia drivers have worse performance than 332.21.

    Those drivers was released not long ago (Feb 18) so I guess some people might think that new version cause lag while it's can be drivers that cause it.
  14. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    According to your screenshots your game using 1.6+GB of video memory while your GPU only have 1.3GB. This will cause performance drop and it's normal. You need to set "virtual texture" to "medium" or "low" because your graphics card can't handle settings you have at moment.
  15. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    I know this, and you are right, the game is taking about 400MB more than my total vram. But I want to point than before v61450 I could play at ubber settings with 110% multisample without any performance issue, although the memory taken then was more than 1280MB of my max vram (Probbably because then most of graphics weren't processed by the GPU)
    And also, as you can see in the screenshots before and after re-entering the game at the same point, I was getting first 10fps (5with pip enabled) and then raised up to 40 (20fps pip enabled) after re-connecting, and the memory taken by the gpu in both cases was barely the same... always more than my vram
    In addition, my OS is a Win7 64bit with 6GB of RAM, and in the worst performance state of the game, I already had about 1 GB of free RAM. I can perfectly play the game with lower settings and good performance, I'm in love with the new updates, and I wouldn't be in another previous release... but I think the overall performance has decreased somehow with 61450, and I'm just trying to help devs to make the best game possible, in performance terms
    ooshr32 likes this.
  16. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    going a little bit over your physical vram seems alright in most cases, but if you go over it too much you'll start to trash.
  17. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    1.png 2.png 3.png 4.png 5.png
    I'm out of vram (512 mb lol), resolution scaling doesn't help much. Also, gunship icons don't show up (screen 5).

    Attached Files:

    • pa.zip
      File size:
      637.2 KB
      Views:
      1
  18. doud

    doud Well-Known Member

    Messages:
    922
    Likes Received:
    568
    While i was complaining about performance drop, i think i was wrong :) Well it's easy to hear that you're gonna have a massive performance boost and expect to have 5000 units moving together at 60FPS :p
    After re-testing i found that i can move alltogether a bunch of 1000 kbots at a pretty decent 25FPS.
    My feeling is that while there have been a huge improvement, the client would benefit from 2 threads to process all the stuff :)
  19. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    Just two, why not more?
    varrak likes this.
  20. dinokeymaker

    dinokeymaker New Member

    Messages:
    25
    Likes Received:
    11
    After a few more test, here go my conclusions:
    • Changing value "Maximum Pre-Rendered Frames" to '2', and "Vysnc" to 'Adaptive (Half Refesh Rate)' helped a lot improving fps and smoothness in general (I think people with nVidia GPU should try this)
    • There's a huge difference in performance between two system, which both have 3 planets, but one has all planets with same biome, and the other one with a different biome for each planet
    • The Swarm of "CoherentUI_Host.exe" process (about 5 or 6 of them) are eating my system RAM (more and more RAM as the game advances, although PA.exe maintains the same memory consumption)
    • The lack of VRAM (GPU with 1280MB and the game taking 1600MB) doesn't affect performance, provided it is free RAM in the system (but after a time CoherentUI_Host ensures that does not happen)
    ooshr32 likes this.

Share This Page