Discussion in 'Videos And Replays!' started by garat, December 18, 2013.
Latest play test!
Hehe, commanders are harder to reclaim.
The cruise missiles from the ships look awesome, as well as the battleship volleys! Good work!
Awesome. The new build is bringing in so much goodness.
The Gunships are lovely. But, would anyone get seasickness if on board? They swing like crazy
They're robots so that's not an issue.
That's for sure. I was simply made a subjective critic to the aesthetic of it.
Personally I would slow them down a little.
Three today. A short play test, a bit longer one, and then some messing around in the dev sandbox to explore some of the recent changes.
In your test with spinners vs t2 bombers, you didn't take formations into consideration. Ground units are more spread out so more of them should survive during a bombing.
Last one from Pace tournament
Twitch cut the video short, so spoiler alert, brad blew up the main planet in a suicide run, and tom cleaned up the ai on the water moon. Both not long after the end of the video.
It got cut short here too?
This is such a frustrating game. The layout is amazing, the players expand perfectly and it's shaping up to be a superb game. Then someone fucks up
I do like the greater terrain feature density though.
"I don't know what's this over here but I want it to be dead."
Best line of the month.
Seems like it ended right after he queued nukes on repeat on all the nuke launchers (and sent his energy supply through the floor)...
Just playing with the new build in the live environment.
Was that a nasty commander targeting bug I saw there?
Did a few games last night, primarily with Realms and friends, though first one was a more of a PUG.. As you can tell from some of the coordination problems.
Garat, not a single wall was built that I saw, there's no way that's you playing
My games from last night:
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